ElectricCookie
05-23-2006, 09:44 PM
Hello all.
I am using mr for maya 7.0. For the past few weeks I have been stuck on something and maybe someone out there has some experience with it. I am trying to build a material with a texture that has an alpha, in mental ray. Specifically, I am rendering a cell phone( i know, very original), I have a base material that i am using for the plastic. On top of that i want to use a texture file for the numbers of the keypad, something i can animate on and off. For the keypad numbers I have a texture image file with an alpha.
This is a learning exercise for me, so I want to be able to do this with mr nodes. I am trying to find the equivalent to a maya procedural layered shader.
So far nothing has been working. I can manage to get a transparent material using mib_transparency or mib_opacity nodes, combing them with mib_color_mix.
Not really looking for the complete answere, more of a point in the right direction. Any suggestions would be awesome.
I am using mr for maya 7.0. For the past few weeks I have been stuck on something and maybe someone out there has some experience with it. I am trying to build a material with a texture that has an alpha, in mental ray. Specifically, I am rendering a cell phone( i know, very original), I have a base material that i am using for the plastic. On top of that i want to use a texture file for the numbers of the keypad, something i can animate on and off. For the keypad numbers I have a texture image file with an alpha.
This is a learning exercise for me, so I want to be able to do this with mr nodes. I am trying to find the equivalent to a maya procedural layered shader.
So far nothing has been working. I can manage to get a transparent material using mib_transparency or mib_opacity nodes, combing them with mib_color_mix.
Not really looking for the complete answere, more of a point in the right direction. Any suggestions would be awesome.
