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Eldwick
05-23-2006, 04:39 PM
This might be a bit of a leap for me considering I am new to CG but here is my plan: I want to make a neighborhood\Little Rascalsesque type cartoon. This scene Im working on will be the intro to the cartoon:

He makes/eats breakfast

Hears window break

Looks up sees baseball on kitchen counter surrounded by glass and two kids peering trough smiling nevrously


I made this very rought playblast fairly quickly as partly a test to see how my rigging went http://www.synergycompanies.com/breakfast6.avi. And yes I know his eyes are not lined up.

Here are some renders of the scene still a wip. (anyone know how to fix the lright gathering at the corners?
http://i36.photobucket.com/albums/e29/jamesjalandoni/testrender1.jpg
http://i36.photobucket.com/albums/e29/jamesjalandoni/testrender2.jpg

Gabester
05-25-2006, 07:49 AM
Well, seeing as you are new to CG, I don't want to discourage you. So I won't.
But just consider this. Look at your cg animation next to a professional piece of animation such as work from pixar, and Dreamworks.

Put the 2 next to each other and compare the difference.

"Sure", you might say, "they are professionals and I am not". Well that doesn't matter when you think about how people judge animation. They look at something and see the pictures of all the top quality animations they had seen in the past in their heads. And judge it accordingly.

Now decide for yourself what you would score this animation after creating the above scenario.

Scott Harris
05-25-2006, 10:28 PM
study camera angles and shot usage from some of you favorite movies.

use cuts, and mix up the shots to make your peices better :thumbsup:

Eldwick
05-26-2006, 01:44 AM
Thanks so much for your advise! I think I might take a step back for a little bit to get some more basics out of the way first. I plan on modeling one or two more characters and then practice rendering them in scenes, then go on to the animation just so that I have a nice good base, becuase unless I am mistaken that is the most logical order of learning.

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