chudofsinister
01-08-2003, 10:53 PM
To me its like the new photometric lighting tools in max seem like they were created by programmers who looked at what other packages do, not artist or cinematographers. I come from a film background and have shot 16 and 35 mm for a number of years. All I want the lights in max to do is act like Chimera soft boxes but I find it incredibly frustrating. For intance an area light in my mind is a light the is described by its size, in real world the bigger the source the softer the light, but you have to see the source for it to be a source and in max the area lights are invisible so you only get illumination which is maybe a quarter of what you want. I tried putting a linear light in a box that is all white on the inside as a source and that works better, but is no where near real world parameters.
And then there is the whole meshing issue, it seems like there are controls for it everywhere,(in the layer, by the object, in the advance light rollout) what overrides what and what is a good base for your mesh. If your using real world layout, it should not be relative, as one person had suggested in another post,in a ten by ten room there should be some sort of base, like a half a foot will give over all good results or something, what should it be. I tried experimenting on a sphere and get really really weird results. sorry if this is a bit of a rant, but I am very frustrated.
And then there is the whole meshing issue, it seems like there are controls for it everywhere,(in the layer, by the object, in the advance light rollout) what overrides what and what is a good base for your mesh. If your using real world layout, it should not be relative, as one person had suggested in another post,in a ten by ten room there should be some sort of base, like a half a foot will give over all good results or something, what should it be. I tried experimenting on a sphere and get really really weird results. sorry if this is a bit of a rant, but I am very frustrated.
