gizmo1990
05-22-2006, 02:23 PM
I've modelled a cars headlight but I'm having great difficulty getting it to 'look' right.
I've created a simple cone object for the lamps reflector and given it a chrome surface with raytracing + backdrop.
Lastly I've modelled the headlights plastic/glass cover with proper thickness and even a ridges pattern on which most of these sort of things have. I've applied to this a see through glass surface with a input parameter incidence angle on the reflection and transparency maps.
Given that I've actually modelled the ridges on the lights glass I thought with a refractivity index included, everyting would reflect off one another and look great. However it looks rubbish and I can hardly see the glass! :(
Does anyone have any tips on this or perhaps some links to some tutorials?
I've created a simple cone object for the lamps reflector and given it a chrome surface with raytracing + backdrop.
Lastly I've modelled the headlights plastic/glass cover with proper thickness and even a ridges pattern on which most of these sort of things have. I've applied to this a see through glass surface with a input parameter incidence angle on the reflection and transparency maps.
Given that I've actually modelled the ridges on the lights glass I thought with a refractivity index included, everyting would reflect off one another and look great. However it looks rubbish and I can hardly see the glass! :(
Does anyone have any tips on this or perhaps some links to some tutorials?
