Attean
05-22-2006, 12:20 AM
Ok so I'm going through (the excellent) RiggingPro and am having a problem. At one point I forgot to freeze rotations on the veeery top of my skin. I went in and tried to do several things to freeze the rotations on it but all have resulted in my leg going sideways. I tried going into the schematic view, cutting the bone underneath it and freezing the uppermost bone. This causes the leg to flip, I tried just doing it plane jane with the same effect.
I understand what's going on, it's just taking its global transformations when it no longer inherits from its parent but how do I freeze the uppermost rotation in the hierarchy without starting over?
Thanks in advance to anyone who helps me out!
I understand what's going on, it's just taking its global transformations when it no longer inherits from its parent but how do I freeze the uppermost rotation in the hierarchy without starting over?
Thanks in advance to anyone who helps me out!
