View Full Version : Creases in my Model...why?
Projectkmo 01-08-2003, 04:06 PM Ok, I just started useing Maya...and I started with the Joan of Arc tutorial...I'm almost done with the head...But, when I go to SMOOTH it I find I have some bad creases...see the image ,
Now, In Max, this usually occurs because some verts are not welded...but in this case, I'm sure I've gone through and checked all of them... Could it be that I simply need to put in a tad more geometry?
Sorry damn link .....ok, look below for the image
It looks fine before I smooth it...but the creases stand out Bad after Smoothing.
any help or thoughts are much appreciated
thanks!!
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MaDSheeP
01-08-2003, 04:09 PM
hehe.. your directory is empty... need a file to look at ;)
svenip
01-08-2003, 04:12 PM
i can't see the image, but probably you just need to merge the vertices or edges on the seam.
Projectkmo
01-08-2003, 04:12 PM
sorry, damn school server
heres the pic
bentllama
01-08-2003, 04:19 PM
select offending edges...
Edit Polygons>Normals>Soften/Harden
Projectkmo
01-08-2003, 04:27 PM
Hmmm Softening and or hardening the Normals didnt get it....
I'll have to look into this merge edge tool maybe.....because
I just noticed too....when I select Merge Edge Tool....then I show the edges in the head...Some edges appear thicker than others...and...it's the edges that are causeing the crease...
fango
01-08-2003, 04:52 PM
reverse the normals of the offending faces ( my bet is you used append to polygon a bit too quickly and it created faces(in the eye area) with reversed normals. thus the border edges inside the mesh.
that or do edit poly, normals, conform.
Projectkmo
01-08-2003, 04:56 PM
Fango, that nailed it!! thanks a bunch!
:bowdown:
playmesumch00ns
01-08-2003, 10:40 PM
Glad you fixed it. When I'm working with polys I turn the border edge display width up to 5 in Prefs>Polygons, that way any unmerged edges stick out like a sore thumb!
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