jukke
05-21-2006, 11:16 PM
Hi
when creating a UV map for a game, does all the black spots also drain computer power or just the spots that you can see on your model. For example if i have a 1000x1000 UV map but only textured 100x100 of it(this will also be the only thing visible on the model)... does that drain as much power as a whole 1000x1000 texture map or just a 100x100 map?
Edit: maybe I should ad that the texture is for a macromedia director 3d game, dunno if this matters or not thou
Thanks
when creating a UV map for a game, does all the black spots also drain computer power or just the spots that you can see on your model. For example if i have a 1000x1000 UV map but only textured 100x100 of it(this will also be the only thing visible on the model)... does that drain as much power as a whole 1000x1000 texture map or just a 100x100 map?
Edit: maybe I should ad that the texture is for a macromedia director 3d game, dunno if this matters or not thou
Thanks
