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View Full Version : Rushed (BMW Z-4), Usman Ghias (3D)


usmanghiyas
05-21-2006, 07:54 PM
http://features.cgsociety.org/gallerycrits/220437/220437_1148241246_medium.jpg (http://features.cgsociety.org/gallerycrits/220437/220437_1148241246_large.jpg)

Title: Rushed (BMW Z-4)
Name: Usman Ghias
Country: Pakistan
Software: 3ds max, Photoshop, VRay

Hello
How are u all
idea was to create a car driven rushly car was modeled 4 months back and already posted but this is totaly diffrent retextured version and ive fixed possible modeling problems .
so here it is
Modeled in 3d Studio max 7 rendered with Vray and post with Photoshop
C & C welcome
specialy on texturing and lights
thankful
Usman

jkuy
05-22-2006, 02:11 AM
the textures are confusing. I see some graffitti, dirt, lighting, shadows and it makes the car look cluttered. I would definintely remove the graffitti sign to help this. The car also looks like it has some warps in it judging by the light and shadows along the side of the hood. I would also like to see some other angles from a higher more 3D perspective. The modeling looks really good, but I think some of the textures could use work.

childplay
05-22-2006, 08:28 AM
Hi Usman,

yes, try to work more on texturing part. It would be better if you put a plain gray/metallic car into a dirty scene than to make car and the scene dirty.

For example, tire texture. You can see that front and back tire have the same texture. Use the same texture but modify the mapping position of one. You can rotate back tire mapping gizmo and get the look of totally different texture..

all the best

tejusv
05-22-2006, 01:50 PM
hi,

The work is good but I feel as if i have seen it somewhere...
Ya there was this tutorial on z4 that had the same.

Good tex work though
Keep it up!!

usmanghiyas
05-22-2006, 07:16 PM
thank u for ur comments and advices im greatful
no tejus i havent used any z-4 tutorial for this one but yes ive taken help from tutorials on dirt maping given in cd
thanks
Usman

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