Levvv
05-21-2006, 01:14 PM
Hi there people,
The wonderful world of TP has got me pulling my hair out again. I have some particles traveling across the surface of a 10x10poly plane. As the little buggers are floating along I want to bend the plane and have the particles continue to stick. Turns out that TP doesn't honour deformers due to them not actually deforming the true mesh. I did not think of this in the planning stages and now hit upon this massive stumbling block.
Considering how many planes I want to do this to, deforming it via PLA is going to be too time consuming (if this would even fix the problem). Is there a way I can get TP to see the object AFTER the deformer has done it's job - especially seeing the deformation is animated?
I even thought of making the plane a box so the particles are inside, then deforming. Unfortunately same thing. Fizz doesn't see the deformation either as I was trying to use it's collision system to contain the particles inside the bending box - not surprising seeing Fizz uses TP.
Any way I can wrestle moving particles onto an object as the object deforms throughout the animation...or is this black magic stuff?
Any tips much appreciated.
The wonderful world of TP has got me pulling my hair out again. I have some particles traveling across the surface of a 10x10poly plane. As the little buggers are floating along I want to bend the plane and have the particles continue to stick. Turns out that TP doesn't honour deformers due to them not actually deforming the true mesh. I did not think of this in the planning stages and now hit upon this massive stumbling block.
Considering how many planes I want to do this to, deforming it via PLA is going to be too time consuming (if this would even fix the problem). Is there a way I can get TP to see the object AFTER the deformer has done it's job - especially seeing the deformation is animated?
I even thought of making the plane a box so the particles are inside, then deforming. Unfortunately same thing. Fizz doesn't see the deformation either as I was trying to use it's collision system to contain the particles inside the bending box - not surprising seeing Fizz uses TP.
Any way I can wrestle moving particles onto an object as the object deforms throughout the animation...or is this black magic stuff?
Any tips much appreciated.
