Hegs
05-21-2006, 10:50 AM
Hi,
Im starting using boujou (and 3d tracking in general) and Im going thru some tutorials. However in the masking tut (invloving a pan with a car moving thru the shot), I am required to track the car and background seperately. The bit I can't work out is how do I match up both camera tracks in 3ds max so that everything fits.
The instructions say:
Load both exports into your 3D animation package. Make sure you are at the first frame of the sequence and line up the camera for the moving object with the camera for the background. To do this make sure that the top node of the moving object hierarchy has the same pivot point as the camera below it.
Constrain the top node of the moving object hierarchy to the position and orientation of the camera for the background.
Remove the constraints and make the top node of the moving object hierarchy the child of the camera for the background.
Im having great difficulty getting this to work, and was wondering if anyone could make it a little clearer, and more 3ds max-specific. Thankyou very much for any help at all,
Hegs
Im starting using boujou (and 3d tracking in general) and Im going thru some tutorials. However in the masking tut (invloving a pan with a car moving thru the shot), I am required to track the car and background seperately. The bit I can't work out is how do I match up both camera tracks in 3ds max so that everything fits.
The instructions say:
Load both exports into your 3D animation package. Make sure you are at the first frame of the sequence and line up the camera for the moving object with the camera for the background. To do this make sure that the top node of the moving object hierarchy has the same pivot point as the camera below it.
Constrain the top node of the moving object hierarchy to the position and orientation of the camera for the background.
Remove the constraints and make the top node of the moving object hierarchy the child of the camera for the background.
Im having great difficulty getting this to work, and was wondering if anyone could make it a little clearer, and more 3ds max-specific. Thankyou very much for any help at all,
Hegs
