View Full Version : help with texturing 'the one ring'
lazorwolf 01-08-2003, 12:24 PM so i've got my model and i've got my texture with the verse, but when i apply the texture i can't get it to just be on the outside, it appears also on the inside of the ring. how can i map this on the outside only? also how can i put a glow effect on the verse?
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Null_Object
01-08-2003, 01:11 PM
Are you trying to put a standard mat on it? Have you tried assigning ID's then UV'ing it? Yes you can add a glow effect to the ring. What do you mean by verse? Please specifiy
lazorwolf
01-08-2003, 01:20 PM
i'm not sure what you mean by a standart mat. it is a bitmap of the evlish verse "one ring to rule them all...." forgive me for being such a noob, but when i select the faces and try to do the mat id thing it just selects the other faces as well.
Null_Object
01-08-2003, 01:39 PM
Ahhh. The ring of power sweet. When you select objs...polys or anything in max you usually want to hold control to select it and anything around it. If you get more than you want just hold down the alt key and select what you didn't want and that should deselect it. Hope I answered ur ?.
lazorwolf
01-08-2003, 01:57 PM
sorry, here let me try to explain this a little better. i have the faces selected and the mat id says "3." basically, as retarded as this sounds, i need to know what to do from here.
please excuse my stupidity and eternal thanks to you for the help.
Chris Thomas
01-08-2003, 02:20 PM
Frstly, try and do the tutorials on this area, might be a pain, but they do teach a lot of this. but, in a nutshell.....
1. create a multisub material with two materials
2. create a decent gold material in the firts slot, when happy with it copy it to the second
3. in the second slots material add your verse as a bump map
4. on your model, apply the multi sub material
5. in sub object mode, select the interior faces of the model via various methods, easiest may be view from above and select with circular selection
6. change selected material ids to 2
7. do a selection invert and make sure all other polys are mat id 1
8. go out of sub object mode and make sure the rig is cylindrically mapped to place your bump map correctly
9. render and tweak until desired look is acheived
anyway, if any of that was unclear, please refer to the online help or do the relavent tutorials, both are very good.
BTW what version of max are you using, if its 5 post your verse bitmap here and I'll do you an example file...
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