Jabo
01-08-2003, 11:30 AM
Hi folks!
I was wondering if you can help me out of this problem. I got a scene here and am searching for a better light-effect and a much more movie-like look. My scene:
Click here (http://www.drain5.com/pics/3drenders/deserthammer01.jpg)
Besides the fact that the hammer (yes, it's supposed to be one, don't hit me ;) ) does really not look that good - I'll replace it with something more fitting - and there are some problems with the gras-meshes, this is the effect I want to achieve:
http://www.3dluvr.com/content/loc.php?loc=/content/15minfame/gn_flowerstone.jpg
First of all, the DOF doesn't work properly. I tried to zoom to the ground and let the foreground be blurred, but it didn't work! A problem that is well known, I guess, I read about the max scanline renderer ****ing up the DOF. Second and more important: The stones and environment in the flower-image look like glowing where ever the sun hits them. This adds almost all of the cool atmosphere and really makes the scene look dusty and less artificial. How do I achieve these visuals?
Thx in advance
- Jabo
I was wondering if you can help me out of this problem. I got a scene here and am searching for a better light-effect and a much more movie-like look. My scene:
Click here (http://www.drain5.com/pics/3drenders/deserthammer01.jpg)
Besides the fact that the hammer (yes, it's supposed to be one, don't hit me ;) ) does really not look that good - I'll replace it with something more fitting - and there are some problems with the gras-meshes, this is the effect I want to achieve:
http://www.3dluvr.com/content/loc.php?loc=/content/15minfame/gn_flowerstone.jpg
First of all, the DOF doesn't work properly. I tried to zoom to the ground and let the foreground be blurred, but it didn't work! A problem that is well known, I guess, I read about the max scanline renderer ****ing up the DOF. Second and more important: The stones and environment in the flower-image look like glowing where ever the sun hits them. This adds almost all of the cool atmosphere and really makes the scene look dusty and less artificial. How do I achieve these visuals?
Thx in advance
- Jabo
