View Full Version : Solid light
T0MMY 01-08-2003, 11:26 AM Not too good with the light settings, how can i make this light look more solid? It looks abit too transparent at the mo
cheers :)
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T0MMY
01-08-2003, 11:28 AM
ooops...
Caravaggio
01-08-2003, 02:24 PM
I'm not sure in r8 but in r7 I'd use two different emmiters. One transparent one for the darker outer parts and another for the opaque lower/middle parts. The second one should of course have a shorter falloff.
I've always wondered if you could use pyrocluster for flames as well as smoke, anyone?
bcbarnes
01-08-2003, 05:21 PM
Caravaggio,
I just got pyrocluster w/my R8, and have been playing with it. I'm not very good at it, but have tried to get a good flame am enthoused by my limited results, and I'm sure that someone that is more artistic and better with pyro would have no problems.
Per-Anders
01-08-2003, 06:44 PM
if you want that to look harder edges, then it's a combination, firstly bring up the brightness fo the light a lot, then clip the texture you're using with the light, if it's just visible light then you need to increase the contrast and lower the brightness of the noise till you get harder "flames". you might also want to increase the lights visible brightness even to get hard light and darks. good luck :)
Caravaggio
01-08-2003, 11:37 PM
For harder flames I would also suggest lowering the distance between the inner and outer falloff in the visibility settings.
Also, if you want to play this in a scene, I'd suggest setting the lights that are visible to "radiate no light/illumination" or whatever that option is in the first tab. Then make yet another emitter and put some light radiating lights (but non visible) into that. This last emitter should have a low spawn rate. This is because if you let cinema render the light coming from all the particles in the visble light emitters, it'll slow to a crawl.
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