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jsmurthy4
05-20-2006, 05:09 PM
Hi,
i created 4 leg animal bone structure in maya. later when i try to scale, it is not equaly scaled front leg's and back leg differs in scale
i try Local rotation Axes and Oreint joint option(oreintation=xyz,Secound axis world orentation= +y)
but still problem exists.
Please help me :eek:

lkruel
05-22-2006, 06:49 PM
try grouping all the bones together and scaling the group

isoparmB
05-24-2006, 01:35 AM
Hi. Try turning off segments scale compensate for every joint in the chain you want to scale up. Although the grouping technique will work as well.

jsmurthy4
05-28-2006, 05:47 AM
Thank u very much for solving :thumbsup:

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