Anchuvi
01-08-2003, 08:12 AM
I work in the games indusrty setting up rigs, amongst other things.
I just want to know how other people go about setting up the arms for an in game character.
What with joint restrictions etc. I would like to hear your methods for avoiding horrible twisting and badly deforming meshes.
At the moment we simply use a four joint arm -
Shoulder > Bicep twist > Elbow > Wrist
But even with this in some positions the arm still loses its shape around the bicep.
I just want to know how other people go about setting up the arms for an in game character.
What with joint restrictions etc. I would like to hear your methods for avoiding horrible twisting and badly deforming meshes.
At the moment we simply use a four joint arm -
Shoulder > Bicep twist > Elbow > Wrist
But even with this in some positions the arm still loses its shape around the bicep.
