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View Full Version : grouping objects in Layout?


Willax
01-08-2003, 07:54 AM
Is there a way to group objects in layout so they can all be move, rotated, sized as one unit? I looked in the manual, but the only thing they have for grouping is points and polygons.

alaklij
01-08-2003, 08:19 AM
hold Shift= add to your selection
move a handle and watch everything move at once.

Willax
01-08-2003, 09:11 AM
Yeah I know about that, but it seems you can't group unlike items together. for instance camera, light and object can't be shift selected and moved. At least it didn't work for me.

Kamic
01-08-2003, 10:05 AM
just add a null,then parent what you want to be grouped items to it..........that's the way for lightwave grouping.....

there is also a LW_creategroup plugin in Generic Plug-ins menu.

Merlin
01-08-2003, 07:26 PM
You can also create a selection set in the scene editor. Open scene editor, select what you want, go to favorites: create set. and there you go,

Neal

Jimstein
01-08-2003, 07:30 PM
This is what you are looking for.

http://www.tmproductions.com/ProductsHTML/Docs/SelectOMatic_Docs.html
:airguitar

TheWriter
01-08-2003, 08:13 PM
Press 7 on the numeric keypad and parent what you want together using the schematic view. Works for me.

SplineGod
01-09-2003, 01:20 AM
Originally posted by TheWriter
Press 7 on the numeric keypad and parent what you want together using the schematic view. Works for me.
If you want to group things and have the WHOLE group rotate around a common pivot point you need to parent your objects to a null. You can probabably do this easily via the spreadsheet.

Willax
01-09-2003, 05:34 AM
Ok I got the parenting to the null part, but when I do that, the object moves from where it was originally to some point in relation to the null. So with a completely setup scene, adding a null and parenting items to it totally screws up the symmetry (sp).
The camera changes not only it's position and rotation but so do the lights. Is there a way to avoid having that happen? I want everything to stay where it originally was, but be able to move groups together so their distance/effect on each other remains the same.

SplineGod
01-09-2003, 05:40 AM
Originally posted by Willax
Ok I got the parenting to the null part, but when I do that, the object moves from where it was originally to some point in relation to the null. So with a completely setup scene, adding a null and parenting items to it totally screws up the symmetry (sp).
The camera changes not only it's position and rotation but so do the lights. Is there a way to avoid having that happen? I want everything to stay where it originally was, but be able to move groups together so their distance/effect on each other remains the same.
Make sure you have Parent in place active in the options panel or else things will jump to the parent.

Willax
01-09-2003, 05:57 AM
Hehe, noob alert, noob alert. Thanks Larry. However you forgot to mention which options panel it was in. Fortunately I had handy dandy LW manual right here and I found it in chapter 11 pointing me to the General Options panel ;)

W Wade
01-09-2003, 06:07 AM
willax

Lightwave seems to have a great users.:buttrock: one could hardly have gotten better help even if they paid for it.

wade

nismoS132
03-12-2004, 12:58 AM
is there a way to group items so you can clone them?

i'm lining up some lamp posts along boths sides street, and it's really irritating having to clone each side individually.

Duymeister
03-12-2004, 01:37 AM
Originally posted by nismoS132
is there a way to group items so you can clone them?

i'm lining up some lamp posts along boths sides street, and it's really irritating having to clone each side individually.

in spread sheet, select the objects you are cloning (you can highlight them and if you double-click it and it will select them as your current item), right click and select "clone item" and then it will make a clone of each of them sequentially---then if you double click on the highlighted objects, it will reselect them and you can move them as a group.... i hope that makes sense.

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