Sinistar83
01-08-2003, 06:41 AM
OK I've had this problem ever since Max 4 when creating bones, then when I FK rotate some of them in the hierarchy, they squash and stretch really weird sometimes. :(
Here's an example AVI render I did where I had problems (3rd bone is messed up)
http://sinistar.50megs.com/AVI/bonemessup.avi
I have no idea why it does this sometimes. But I never had this problem in Max 3. I tried selecting the offending bone, and unlinking it, then reset Xform, then re-linking it in the heirarchy, but no luck.. :(
Is there anything else I can do to fix it?
Thanks
Here's an example AVI render I did where I had problems (3rd bone is messed up)
http://sinistar.50megs.com/AVI/bonemessup.avi
I have no idea why it does this sometimes. But I never had this problem in Max 3. I tried selecting the offending bone, and unlinking it, then reset Xform, then re-linking it in the heirarchy, but no luck.. :(
Is there anything else I can do to fix it?
Thanks
