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View Full Version : UGAC - Super Shiny and Sexy vehicle - cg_sprite


cg_sprite
05-19-2006, 04:35 PM
Name: Martin pearman AKA Sprite AKA CG_Sprite
Genre: 80's SiFi low altitude freight ship
Concept: Milletary low altitude dropships have always been detectable by by radar, but this new type of semi stealth low altitude drop ship is under development by the World Army to deploy troops onto distant world battle grounds. being propella driven it is at a lower heat and provideds great stability for hovering over its drop targets.

http://static.flickr.com/49/149312823_edb6a736d6_m.jpg (http://static.flickr.com/49/149312823_edb6a736d6_o.jpg)

Well I've changed the idea and craft, so here is an update of where I'm at.

Genre: 2068, deep dark uranium processing plant on Mars. Wombat Low altitude security drop ship, for delivering troops and equipment.

http://static.flickr.com/56/154213322_832e9a063b.jpg (http://static.flickr.com/56/154213322_832e9a063b_b.jpg)

SHEPEIRO
05-19-2006, 04:45 PM
needs a few more shexshy curves or maybe a finer structure, it looks a little brutish aswell.

weird crit time- stealth craft usually have diffuse materials (not shiney) to absorbe radar

cg_sprite
05-19-2006, 07:38 PM
yeh I know what your saying, so far this is wah I got, but it will eveolve to be a more curvy and shiny vehicle. I just needed to make a start so that I havent got any excuses about not doing it (Im just too lazy), but hopefully after tonight I will have something fitting the curvy and shiny level or at least aproaching it.

cg_sprite
05-27-2006, 05:39 PM
Well I've changed the idea and craft, so here is an update of where I'm at.

Genre: 2068, deep dark uranium processing plant on Mars. Wombat Low altitude security drop ship, for delivering troops and equipment.

http://static.flickr.com/56/154213322_832e9a063b.jpg (http://static.flickr.com/56/154213322_832e9a063b_b.jpg)
click for bigger image

wybl
05-27-2006, 06:36 PM
nice design, but i think you can improve on the polydistribution delete some edgeloops and optimise the glass. Also add some edgeloops to the front wing because one edge creating that curve is just too few

Pyrotechnic
05-27-2006, 06:54 PM
Cool design, reminds me more of one of a Flying Squirrel than a Wombat though ;]

The front and side profiles look too flat, try angling the wings a little. And yeah, re-distribute the tri's a bit more, there's like 20 on the tail and far too many on the canopy. Try getting the curves you have on the tail in the top sketch, they look nice.

cg_sprite
05-27-2006, 06:56 PM
nice design, but i think you can improve on the polydistribution delete some edgeloops and optimise the glass. Also add some edgeloops to the front wing because one edge creating that curve is just too few

Thanks guys for the feedback, I actually deleted loads of edge loops today, but I understand where your coming from :thumbsup:.

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05-27-2006, 06:56 PM
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