View Full Version : Auto rig trouble
meloncully 01-08-2003, 01:45 AM i have all my points layed out and everything to where i want.
then, i go and execute the "autoRig" command and it makes the spike then says "// Error: More than one object matches name: ARArmCurve //"
how do i fix this?
am i doing anything wrong?
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tropistic
01-08-2003, 02:18 AM
Maya 4.5, correct? Courtesy of Madrake on another thread:
find the line in autoRig.mel (not too far, in "Mirror"):
string $mirror[] = `duplicate "ARSYMETRY"`;
and change it to:
string $mirror[] = `duplicate -rr -renameChildren "ARSYMETRY"`;
Worked for me. Thanks again Mandrake.
Jay
meloncully
01-08-2003, 02:30 AM
i am using maya 4, and i tried that and didnt work.
any other suggestions?
when i put in the -renameChildren it says
// Error: Invalid flag: -renameCharacter //
// Error: No object(s) to duplicate //
tropistic
01-08-2003, 02:35 AM
Oops, then put the script back the way it was :eek:
For 4.0, I think you need to just follow the directions in the autoRig help file to "assign unique names to child nodes is ON."
Jay
meloncully
01-08-2003, 02:53 AM
OMG i feel like such an idiot.
hehe, i read that and i remember telling myself to remember to do that but...as you can see id idnt.. der.
:wip: :wip:
thnx for your help
:thumbsup: :thumbsup: :thumbsup:
tropistic
01-08-2003, 03:23 AM
No problem. As I'm new Maya with 4.5, I'm just glad to hear it worked :cool:
Jay
Firas
01-08-2003, 04:57 AM
am using maya 4 and autorig works ok, but small problem :
no nameing for polar vectors ctrls : [V] ..
it should be -> LElbowVector , LElbowVector , LKneepoleVector, RKneepoleVector
but maya assign defualt curves names :(
i traced the script , but didnt find the problem.. and on the script editor i have those :
// Error: Object is already a child of the parent. //
// Error: Object is already a child of the parent. //
// Warning: Removing invalid characters from name. //
// Warning: Removing invalid characters from name. //
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