View Full Version : Scene: LOTR - Moria
Clondike7 01-08-2003, 01:42 AM Hey.
I'm trying to make a remake of the Mines of Moria from LOTR. I'm kinda new to this. Heres a pic, only 2 hours work so bear with me.
|
|
Clondike7
01-08-2003, 12:59 PM
anyone...?:annoyed:
That looks good so far . Put some more details on the extruture . and more elements on the scene .
Keep on posting your work .
My last Thread:
http://www.cgtalk.com/showthread.php?s=&threadid=31701&highlight=valu
Clondike7
01-08-2003, 04:29 PM
thanks for the reply valu.
at least someones alive here ;)
if i add anymore details it'll be in bumpmapping.
heres my first lighting test, way to bright as u can see.
Clondike7
01-08-2003, 10:46 PM
i see a lot of activity here...
heres another update
leigh
01-09-2003, 01:36 AM
Aaah, Dwarrowdelf!
Looking cool so far, although I think those pillars should be tapering slightly :)
Clondike7
01-09-2003, 12:52 PM
Thanks Leigh!
I suck at texturing. I cant get the texture to correctly go on the columns. I'm using maya. Anyone have tips?
Dr BeN
01-09-2003, 06:07 PM
1. of all ... nice start !
2. add some detail to the closer collums .. some pieces of rocks which fell off and now lieing on the ground .....
3. Lightning is essential !! use GI ( if u use maya go and get Mental Ray 4.5 its free !)
4. do some texturing tuts ;) i got myself with texturing my current wip :)
post updates !
Clondike7
01-09-2003, 09:28 PM
thanks
im gonna do those details.
i know lighting is important, i just suck at it :annoyed: I was using GI for a while (Maya 4.5 uses Mental Ray 1.5; im using Maya 4, i can't use it, already tried it)
im trying to find some good texturing tuts, but alas, to no avail.
Dr BeN
01-09-2003, 10:03 PM
as for GI
try http://www.3dvirtualight.com it's isn't as easy to use as MR but well its GI :) or try the gi_Joe script from pixho
as for the texturing .. just search the net !
http://www.maya3d.dk/links/tutorials/
thats a pretty good start i think !
keep updating ;)
ps:
"but alas, to no avail" what does that mean ?
Clondike7
01-09-2003, 10:41 PM
Thanks Dr BeN
I got my hands on the gi_Joe script. Here's the pic with GI. Damn it makes a difference, thanks!
Clondike7
01-09-2003, 10:45 PM
im gonna quit playing with the lighting for now, im goin to add all the props that will be lying on the floor (swords, lances, helmets, chunks of rock, etc)
Maglok
01-09-2003, 10:49 PM
I like it man, it is good, I wanna see textures :D :bounce: :bounce: :bounce:
Joril
01-09-2003, 10:53 PM
hey, Clondike, good start there :)
The last render looks overlit though.
If I were to lit a scene like that, Iwould not use GI though, in most cases it lacks atmosphere.
About textures.
Just put some planar projectons for each side of the pillar and or use procedurals on them.
Make some different versions of the same texture so the pillars look slightly different from one another.
have fun!
Clondike7
01-09-2003, 11:14 PM
Hey all!
Maglok: Thanks, textures will be the last thing sorry:shrug:
Joril: The use of GI will be temporary, just so i can see the whole scene when i test render :applause:. Now, i tried those things, just that i need to get the texture to look ok, but they get distorted cause the each pillar is a single object, so the texture is killed in the process:scream:
any ideas?
Clondike7
01-09-2003, 11:17 PM
forgot to add the first prop, a magic staff.
i know it looks kinda crappy, but there will be many of them
suggestions appreciated
Clondike7
01-10-2003, 12:16 AM
another prop, sword:
Clondike7
01-10-2003, 08:47 PM
Hey guys
no replies... hmm... oh well :shrug:
heres my first shot at adding fog, just a big ol' cube with volumetric fog.
Tommi
01-10-2003, 09:16 PM
Originally posted by Clondike7
Hey guys
no replies... hmm... oh well :shrug:
heres my first shot at adding fog, just a big ol' cube with volumetric fog.
Hey Clondike... you need to be more patient... :beer:
I like your approach and I also like your props. But you need to smooth them and make them look more metallic. I'd also break out some pieces of the colums to make them look old. And by the way (cough cough), there's another tiny prop called Balrog, where is he :love: ??? :surprised
Like your work :thumbsup:
Fingolfin
01-10-2003, 11:01 PM
You might want to just add a few source lights in the foreground. That way the background will look like it extends further back because of the darkness.
Like Gandalf's staff/Boromir's torch lighting the area around them only.
Plus this will add nice deep long shadows off your pillars.
Clondike7
01-11-2003, 01:22 AM
hey everyone!
Tommi: patience... yes... i've heard of that...:D . I will modify those columns. About the Balrog... I'm not goin to model it, theres a guy in this thread (rage) thats modling it, im hoping we could team up :applause: Thanks man!
Fingolfin: Thanks for the tip! Here's the product! Looks better me thinks :thumbsup:
Clondike7
01-16-2003, 09:54 PM
woohoo!
finally!
sorry i took so long; heres the first try at the texture. still cant get rid of that tapering
god damn, evertime i come CGTalk has a smaller file size limit for attachments
Dr BeN
01-17-2003, 01:53 PM
i like it ! ..... well at least the areas where the light is cause the shadows are extremely odd ! fix that and show where the light is coming from !
like the slight glow on the collums
CGTalk Moderation
01-14-2006, 03:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.