View Full Version : hows the riggin in blender?
forflowers 05-19-2006, 12:31 AM ive only seen screen shots of blender. ive never actually used it, but ive been meaning to to test it out for a while now
i was just curious about its rigging capabilities. can someone tell me how they stack up to againts the big programs? Are there SDKs like in maya, IK blending possible, ect.
are there any screen shots or videos from charater td's for blender?
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Ron Data
05-21-2006, 03:17 PM
Hi nino
You can go pretty far since Blender 2.40. Here is the official release log:
http://www.blender.org/cms/Blender_2_40.598.0.html
You have B-Bone with bezier deformation behaviour:
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Advanced_Animation/Guided_tour/Armature/pose
There are a bit difficult to skin correctly... But cool to do things like backs and tails.
If you want to try 2 of the best free biped rig for blender:
http://cs.unm.edu/%7Esketch/gallery/resource/ludwig/ludwig.html
http://blenderartists.org/forum/showthread.php?t=65699&highlight=bassam (to try with a developpement version of blender 2.42 that you can download here --> http://www.graphicall.org )
I think that the Ludwig Rig is great but I don't remember if you have the stretchy back thing.
The Mancandy rig is intresting for one of the new feature that will be available in the next blender release (blender 2.42, probably ready for June): custom looking bones. Great stuff to do easy to see controllers.
forflowers
05-23-2006, 03:13 AM
those rigs are great. thanks
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