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View Full Version : Animating particles, help


ZGMF-X10A
05-18-2006, 06:38 PM
hi, i need to know if it possible to animate a particle system this way

i need the particles flow work same way when stay, and while moving

but when the emitter is moving the particles doesnt follow the emitter

someone knows a way to do that?, i tried everything

some images to explain:
http://xs100.xs.to/xs100/06204/asd11.JPGhttp://xs100.xs.to/xs100/06204/asd2.JPG
http://xs300.xs.to/xs300/06204/asd2.JPGhttp://xs100.xs.to/xs100/06204/asd2.JPG

grury
05-18-2006, 07:02 PM
The animation of the emiter is probably too fast, so particles cant keep up with it, specially if you not usin a high particle count.

BrandonD
05-18-2006, 07:08 PM
Motion Inheritance = 0%

ZGMF-X10A
05-18-2006, 07:55 PM
Motion Inheritance = 0%

0% in those pics, with motion inheritance is worse

galagast
05-19-2006, 03:23 AM
I guess the "mesher compound object" will also help in here (2nd time suggesting this this week) :)

ZGMF-X10A
05-20-2006, 05:07 AM
I guess the "mesher compound object" will also help in here (2nd time suggesting this this week) :)

thanks, really, it works perfectly :love:
the only problem is with the "image motion blur" on the mesher

but nothin that an modified objet motion blur cant solve :)

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05-20-2006, 05:07 AM
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