DigitalCrystal
01-07-2003, 10:59 PM
Hey hey folks:wavey:,
I noticed this forum just today and it seems like it will be a valuable asset.
Anyway, back to the scope of the thread:
A partner of mine and I have thought of ideas on what our rendering of the 30 second spot will look like. This is what we have:
-EDIT-We have chosen a different story board...read if you like.-EDIT-
------------------
Scene I
-Futuristic City skyline
-floating traffic
+Man sitting on a seat about 2/3 the way back of a sleek bus, greyhound travel bus size but it's a metro. The bus is floating also, roughly 600 ft off the ground to give you somewhat of a gauge of what I'm talking about.
The character is looking around on all the happenings going on around them. The character looks over at the person sitting next to them and sees them flipping through a holographic newspaper being projected from some point on the seat infront of them. Then the chrctr turns their head to look out the window to see a futuristic skyline with traffic and signs and everything you can think of that would be in a 2140 AD city. Think, earthy, episode II, starwarsy earth like bright city with white buildings and such.
-The whole time, flat panel monitors line center roof line of the bus, and a woman is speaking of something (***the competition***) and is discussing the advantages of the robotics program. Think, INFOMERCIAL. "...and that's why Envisuron is devoted towards helping the environment, building a better community, building a brighter tomorrow!" Something of that caliber.
So the character looks back into the center of the bus after a flying car flies past the side of the bus window. The screens catch the char.s eyes and they focus in on the screen closest. The camera moves from the 1st person view to a 3rd person shot of the bus from a rooftop of a building near by, watching it fly by *left to right*. (200ft above the bus or something of that nature)
3rd person shot of the bus moves to the top of another rooftop, with other busses. The bus lands on a rooftop where other busses have landed, are parked, or are leaving, (futuristic bus stop). <All the while the narrative female voice on the flat panels continues to talk>
SCENE II
-Glass elevator
-Several Occupants
-1st person view
The char is now standing in the second row of people in a glass elevator (let's say 53rd floor). The view of the char is looking over the head of the person infront of them and another screen with the woman talking in the infomercial is still talking. (Nothing skipped, much like how Bubba is talking to Forest in "Forest Gump" about shrimp, they move from scene to scene yet it still sounds like it was the same conversation). The elevator is moving down to the ground floor.
SCENE III
-Near ground level, front steps of the bus station type building. (still several stories above the ground) Taxies are pulling up to the curb and people are getting in and out.
-floating traffic
-skyline in the background, much more clutter up close (buildings, people, cars, vendors)
-3rd person view
Scene opens with a stationary camera outside of the elevator and the character walks out after 3 other characters. He takes about 5 steps and stops. *switch* to 1st person, and he looks at the scene. Taxies and people moving around. On the top of each of the taxies there are the advertising signs (more screens with the woman talking--still no break in naration).
The scene moves back to the 3rd person camera across the curb from the taxies and people, watching the char getting in one of the cars.
SCENE IV
-Inside taxi (like modern day cabs with a different dash. The car is different, but similar to cars of today.
-Taxi driver
-another screen with the woman still talking on the back of the seat
-1st person
The driver takes off and they drive for no more than a few seconds and then turns down a back street where there is a wall. The suspense builds for a second, and then swiftly the taxi slams into the wall.
SCENE V
-Bedroom with loud tv showing the competition on it. (One of the objectives of the game is to knock down a stack of things with the robot.......you'll see in a second...)
-The char is sleeping in a bed
-the TV is on a table at the a few feet from the foot of the bed.
-3rd person
The char wakes up really fast and in a cold sweat (bends at the waist straight up, eyes wide open) because they had dreamed that they had just slammed into the wall, only to see on the TV, one of the robots slamming into the stack and knocking them down accordingly.
The char sighs, and the scene stops as the char lays back down and the view fades out.
-------------------------
For further information read the posts below for better info and updates.
ALRIGHTY, that's what I came up with last night and while I typed this thread.
Hopefully you are somewhat interested in this, or just willing to give some advice. Have any of you worked on cities of this type, have any of you worked on anything of this type, have any of you worked on multiple characters like this? If so, please feel free to post, if you would even like to lend an assisting hand, I would be more than willing to see how we can use your talents. My main purpose for posting this is to find if this story board is worth pursuing. If you see a place where humor could be added in to the story board, please add at your free will. (Try to stay as close to the main story plot)
As it stands now, this task is being worked by myself and a fellow 3d artist. We are using 3D studio Max 4.2 with Reactor and Character Studio 3. We have 2 juniors from the high school that will be assisting with this project, but they are just now learning the basics of 3DSM.
Have a nice day,
Jeremy
If you are interested in any way feel free to email me at:
jeremy@digitalcrystaldesigns.com
I noticed this forum just today and it seems like it will be a valuable asset.
Anyway, back to the scope of the thread:
A partner of mine and I have thought of ideas on what our rendering of the 30 second spot will look like. This is what we have:
-EDIT-We have chosen a different story board...read if you like.-EDIT-
------------------
Scene I
-Futuristic City skyline
-floating traffic
+Man sitting on a seat about 2/3 the way back of a sleek bus, greyhound travel bus size but it's a metro. The bus is floating also, roughly 600 ft off the ground to give you somewhat of a gauge of what I'm talking about.
The character is looking around on all the happenings going on around them. The character looks over at the person sitting next to them and sees them flipping through a holographic newspaper being projected from some point on the seat infront of them. Then the chrctr turns their head to look out the window to see a futuristic skyline with traffic and signs and everything you can think of that would be in a 2140 AD city. Think, earthy, episode II, starwarsy earth like bright city with white buildings and such.
-The whole time, flat panel monitors line center roof line of the bus, and a woman is speaking of something (***the competition***) and is discussing the advantages of the robotics program. Think, INFOMERCIAL. "...and that's why Envisuron is devoted towards helping the environment, building a better community, building a brighter tomorrow!" Something of that caliber.
So the character looks back into the center of the bus after a flying car flies past the side of the bus window. The screens catch the char.s eyes and they focus in on the screen closest. The camera moves from the 1st person view to a 3rd person shot of the bus from a rooftop of a building near by, watching it fly by *left to right*. (200ft above the bus or something of that nature)
3rd person shot of the bus moves to the top of another rooftop, with other busses. The bus lands on a rooftop where other busses have landed, are parked, or are leaving, (futuristic bus stop). <All the while the narrative female voice on the flat panels continues to talk>
SCENE II
-Glass elevator
-Several Occupants
-1st person view
The char is now standing in the second row of people in a glass elevator (let's say 53rd floor). The view of the char is looking over the head of the person infront of them and another screen with the woman talking in the infomercial is still talking. (Nothing skipped, much like how Bubba is talking to Forest in "Forest Gump" about shrimp, they move from scene to scene yet it still sounds like it was the same conversation). The elevator is moving down to the ground floor.
SCENE III
-Near ground level, front steps of the bus station type building. (still several stories above the ground) Taxies are pulling up to the curb and people are getting in and out.
-floating traffic
-skyline in the background, much more clutter up close (buildings, people, cars, vendors)
-3rd person view
Scene opens with a stationary camera outside of the elevator and the character walks out after 3 other characters. He takes about 5 steps and stops. *switch* to 1st person, and he looks at the scene. Taxies and people moving around. On the top of each of the taxies there are the advertising signs (more screens with the woman talking--still no break in naration).
The scene moves back to the 3rd person camera across the curb from the taxies and people, watching the char getting in one of the cars.
SCENE IV
-Inside taxi (like modern day cabs with a different dash. The car is different, but similar to cars of today.
-Taxi driver
-another screen with the woman still talking on the back of the seat
-1st person
The driver takes off and they drive for no more than a few seconds and then turns down a back street where there is a wall. The suspense builds for a second, and then swiftly the taxi slams into the wall.
SCENE V
-Bedroom with loud tv showing the competition on it. (One of the objectives of the game is to knock down a stack of things with the robot.......you'll see in a second...)
-The char is sleeping in a bed
-the TV is on a table at the a few feet from the foot of the bed.
-3rd person
The char wakes up really fast and in a cold sweat (bends at the waist straight up, eyes wide open) because they had dreamed that they had just slammed into the wall, only to see on the TV, one of the robots slamming into the stack and knocking them down accordingly.
The char sighs, and the scene stops as the char lays back down and the view fades out.
-------------------------
For further information read the posts below for better info and updates.
ALRIGHTY, that's what I came up with last night and while I typed this thread.
Hopefully you are somewhat interested in this, or just willing to give some advice. Have any of you worked on cities of this type, have any of you worked on anything of this type, have any of you worked on multiple characters like this? If so, please feel free to post, if you would even like to lend an assisting hand, I would be more than willing to see how we can use your talents. My main purpose for posting this is to find if this story board is worth pursuing. If you see a place where humor could be added in to the story board, please add at your free will. (Try to stay as close to the main story plot)
As it stands now, this task is being worked by myself and a fellow 3d artist. We are using 3D studio Max 4.2 with Reactor and Character Studio 3. We have 2 juniors from the high school that will be assisting with this project, but they are just now learning the basics of 3DSM.
Have a nice day,
Jeremy
If you are interested in any way feel free to email me at:
jeremy@digitalcrystaldesigns.com
