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View Full Version : UGAC - Super Shiny and Sexy Vehicle - Wybl


wybl
05-18-2006, 09:49 AM
name: Wybl
genre: futuristic hover craft
concept: HOVERS - in the future the mainstream of vehicles will consist of hovercrafts. These elegant vehicles allow the driver to manoufre in all possible directions without wrecking the chassis or tires because the vehicle is floating.

I started with the following design in max but i found it very lame looking and started all over with the second design. Which is much better looking IMO but I still have to figure out how to integrate blowers to generate some upforce. Comments are much welcome.
http://img158.imageshack.us/img158/5541/ugachovercraft011zm.jpg
http://img158.imageshack.us/img158/4468/ugachovercraft035at.jpg
http://img100.imageshack.us/img100/7349/ugachovercraft024dg.jpg

Pyrotechnic
05-18-2006, 06:05 PM
Looking good, looks more like a sub or spacecraft though. It needs a skirt or some down-thrusters or some fancy furture anti-grav generators if you want a hovercraft.

wybl
05-19-2006, 04:45 PM
Here's an update.

I guess that the two round things on the bottomside are for generating some kind of magnetic field which keeps the vehicle from falling to the ground.

>2044 triangles<

http://img47.imageshack.us/img47/9499/ugachovercraft040jr.jpg
http://img143.imageshack.us/img143/163/ugachovercraft057eq.jpg

requiem2d
05-25-2006, 08:17 AM
Nice sci-fi concept :D . . . now show us some updates Wybl ;) Follow through on the texturing!!

wybl
05-27-2006, 02:03 PM
Here is an update ppl, consider me a n00b at texturing but Im gonna have a go at it anyway. Polycount is 2800 triangles roughly.http://img134.imageshack.us/img134/8187/ugachovercraft068np.jpg
http://img132.imageshack.us/img132/89/ugachovercraft075ch.jpg

wybl
05-27-2006, 10:06 PM
Alright, here I am. Finished it today. Im totally done with this, really I can't see that ugly Photoshop UI no more. Got to get some sleep.

This is my final entry I am not going to change anything anymore. Too bad I didn't get too much feedback in the past with this model but i guess i got a bit lost in the pile of entries (let's hope its not my aura in any case)

Anyway, renders, textures, here they are:
http://img115.imageshack.us/img115/8963/ugachovercraft120xa.jpg
http://img85.imageshack.us/img85/3978/ugachovercraft116zk.jpg
http://img117.imageshack.us/img117/6328/ugachovercraft135ei.jpg

colormap:http://img96.imageshack.us/img96/9001/colormap3af.th.jpg (http://img96.imageshack.us/my.php?image=colormap3af.jpg)
alpha map:[/url][url="http://img96.imageshack.us/my.php?image=alphamap9oh.jpg"]http://img96.imageshack.us/img96/9403/alphamap9oh.th.jpg (http://img96.imageshack.us/my.php?image=alphamap5sd.jpg)
spec map: http://img96.imageshack.us/img96/3364/specmap6rq.th.jpg (http://img96.imageshack.us/my.php?image=specmap6rq.jpg)

wybl
05-28-2006, 08:02 PM
Comon guys, I'd really appreciate some comments. :shrug:

DevilHacker
05-28-2006, 10:18 PM
Hey. I hear you about the lack of replies…
But, I must say… It looks really good, and congrats on coming in so far under the Tri- limit!

I went ahead and posted the submissions thread (http://forums.cgsociety.org/showthread.php?t=363238) today, so if you are sure that your done, you can go ahead and post it.
:thumbsup:

Have a good weekend.
-Daren Loney

wybl
05-29-2006, 11:22 AM
Thanks for that DevilHacker, I thought I had better change the bottomside to match the entire concept more. And i managed to do it before going to go to school. The polycount has got stuck at 2894 triangles (added a shell modifier to the glass because it looked aweful without it, guess the real time refraction gets overused when it is one massive piece of glass:)).

Anyway, the maps have remained kind of the same so i wont post them all again.
http://img507.imageshack.us/img507/5738/ugachovercraft140ky.jpg
http://img516.imageshack.us/img516/6162/ugachovercraft154wi.jpg
http://img516.imageshack.us/img516/6520/ugachovercraft162rq.jpghttp://img508.imageshack.us/img508/9928/ugachovercraft177oh.jpg

requiem2d
05-29-2006, 04:50 PM
Wybl,

Good job on your first texture :) (first one I've seen anyway ;) ). Only thing I can think of right now is do you want to normal map the engine parts around the orb to give a sense of material texture/depth? Apart from that, like said, looking great :D

Cheers

Noel

wybl
05-29-2006, 05:30 PM
Big thanks Noel, I think I'm not gonna change anything anymore, I the next time I create a texture I will include a normal map. Don't have a high poly version of this atm so I think I'm really done with it right now. But I'm gonna participate in the next challenge if I can and if it's going to have an appealing subject (which I guess is not up to me to decide since Orik is creating an insanely cool looking vehicle atm) I'm gonna create a normal map for that model too.

This is done. Looking forward to the next challenge.

bonkanailios
05-30-2006, 05:00 AM
lol, how freudian of you.
it looks good anyways

se7enthcin
05-30-2006, 06:41 AM
Nice work... I noticed in your submissions thread that you said the competition ends on your birthday... you and I share the same birthday. :thumbsup:

P4p3Rc1iP
05-30-2006, 09:59 AM
Looking good! However if I were you, I'd read the submission rules again. You forgot to include a wireframe and the pics you made don't look like they're 1024x768 in size.

En alvast gefeliciteerd met je verjaardag! :D

wybl
05-30-2006, 05:08 PM
lol, how freudian of you.

Sorry, did I miss something?

se7entcin: lol, congrats in advance
P4p3Rc1iP: oh oh, my bad, gonna render few images more then

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