Wizdoc
05-17-2006, 11:04 PM
While the project I'm doing is basically a concept sketch, this needs a technique more commonly seen in matte painting.
I'm about to start a (rather quick, non-photoreal) concept sketch that's going to be used as a placeholder background in a 3D project. It needs to be a 360 degree image that can seamlessly blend with itself on the edges. A wrap-around.
However, I have no idea how to plan this. It's easy enough to set up one, two and three point perspectives in a single, focused painting, but I don't have a clue how to tackle a full 360 image. How do I figure out perspectives and vanishing points? Or how the light travels from one point of an image shining head on, then bending to cast sideways shadows and then hitting directly to the scenery on the "opposite" side of the painting? I just can't to wrap my brain around that - no pun intended.
Any advice?
I'm about to start a (rather quick, non-photoreal) concept sketch that's going to be used as a placeholder background in a 3D project. It needs to be a 360 degree image that can seamlessly blend with itself on the edges. A wrap-around.
However, I have no idea how to plan this. It's easy enough to set up one, two and three point perspectives in a single, focused painting, but I don't have a clue how to tackle a full 360 image. How do I figure out perspectives and vanishing points? Or how the light travels from one point of an image shining head on, then bending to cast sideways shadows and then hitting directly to the scenery on the "opposite" side of the painting? I just can't to wrap my brain around that - no pun intended.
Any advice?
