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Opeth
05-17-2006, 04:39 PM
Hi,
I'm trying to give a certain object double displacement - meaning displacing the already pixel based displaced object.
More specifically - I'm trying to give the displaced object pixel based push (I want the object to be pushed slighting along every pixel's normal AFTER it's been applied the pixel based displacement map - considering it's outcome when checking for the pixel normal).
I'm using Max 8 and MR.

Does anyone have an idea how to solve this?
It's quite the mind teaser :D

mike0006
05-25-2006, 09:10 AM
Well, I'm not sure with other packages but with Mental Ray for Maya, the displacement is driven by the alpha channel of the image you use. You can hook the alpha out of one image and connect it into the alpha gain of the 2nd image. Send the out alpha of the 2nd image into the displacement of the displacement node.

Hope that helps.

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