Opeth
05-17-2006, 04:39 PM
Hi,
I'm trying to give a certain object double displacement - meaning displacing the already pixel based displaced object.
More specifically - I'm trying to give the displaced object pixel based push (I want the object to be pushed slighting along every pixel's normal AFTER it's been applied the pixel based displacement map - considering it's outcome when checking for the pixel normal).
I'm using Max 8 and MR.
Does anyone have an idea how to solve this?
It's quite the mind teaser :D
I'm trying to give a certain object double displacement - meaning displacing the already pixel based displaced object.
More specifically - I'm trying to give the displaced object pixel based push (I want the object to be pushed slighting along every pixel's normal AFTER it's been applied the pixel based displacement map - considering it's outcome when checking for the pixel normal).
I'm using Max 8 and MR.
Does anyone have an idea how to solve this?
It's quite the mind teaser :D
