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View Full Version : LDI develops motion capture alternative


RobertoOrtiz
05-17-2006, 01:56 PM
Quote:
"LookAhead Decisions Incorporated (LDI) today unveiled a new service for automatically generating motion for 3D characters based on its breakthrough ActiveMotion (R) software. With ActiveMotion, a game developer or animator can cut their motion generation costs and time by as much as 90 percent.


Until now, motion capture has been the only alternative to produce realistic motion for animated characters. ActiveMotion is the first automated tool to generate arbitrary and realistic motions for any multi-articulated character in any environment. Rather than using cumbersome motion capture equipment and paying for expensive studio time, ActiveMotion automatically generates files in standard motion capture formats by harnessing the power of the CPU. It couples a physics simulator with proprietary Artificial Intelligence technology similar to world-championship chess programs to sort through billions of possible motion sequences to find those motions that are both the most realistic and closest to the target motions.

"The ActiveMotion service can be used to generate basic human and animal motions such as walking, running, tackling, and jumping, but it is especially good for generating realistic motion for complex terrains, dangerous or specialized stunts, non-humans, or imaginary multi-limbed characters -- all difficult or impossible to do with motion capture," said Dr. Mukesh Dalal, President and Co-Founder of LDI. "


>>LINK<< (http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20060516005398&newsLang=en)

-R

eek
05-17-2006, 03:03 PM
Quote:
Until now, motion capture has been the only alternative to produce realistic motion for animated characters. ActiveMotion is the first automated tool to generate arbitrary and realistic motions for any multi-articulated character in any environment. Rather than using cumbersome motion capture equipment and paying for expensive studio time, ActiveMotion automatically generates files in standard motion capture formats by harnessing the power of the CPU. It couples a physics simulator with proprietary Artificial Intelligence technology similar to world-championship chess programs to sort through billions of possible motion sequences to find those motions that are both the most realistic and closest to the target motions. -R

errr Endorphin? and Endorphin run-time 'euphoria'?

albedo4800hp
05-17-2006, 03:27 PM
About freaking time!

christianS
05-17-2006, 03:39 PM
mmm, sounds nice. Reminds me of the "spore"-demo video though.

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05-17-2006, 03:39 PM
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