forgetful
01-07-2003, 07:00 PM
I'm having a terrible time trying to to work with joint angle deformers in the max 5 skin modifier. Has anyone had any luck with these things? I've tried useing all the joint and morph angle deformers with no luck.
Here are the problems I'm having:
1. Joint angle deformers - the lattice is very low res there are not enough points on the lattice (I don't think there's anything I can do about that). Also, the twist lattice function doesn't work correctly...If I twist the lattice so that it lines up better with the mesh it squews some of the vertices. Finally, no matter what I do with the lattice when the mesh is in a deformed state (say the arm bent at a 90 degree angle) I cannot get the lattice to mold the mesh properly.
2. Morph angle deformer - just doesn't work. I select the bone envelope of the child, in this case the forearm. Then turn on the vertex selection option. I select the vertex's in the elbow area of the arm. I add the Morph angle deformer. I then add an edit mesh to the stack and adjust the vertices. I go back down the stack to the skin modifier, turn on envelopes, making sure the forearm bone is still selected and the vertices are still selected. I choose 'get from stack'....I've had two results. The first is nothing happens. The second is if I turn on 'show end result' I do get a morph target BUT not all of it. Some of the vertices are not passed down the stack.
Am I missing something important here or is this another bug?
Here are the problems I'm having:
1. Joint angle deformers - the lattice is very low res there are not enough points on the lattice (I don't think there's anything I can do about that). Also, the twist lattice function doesn't work correctly...If I twist the lattice so that it lines up better with the mesh it squews some of the vertices. Finally, no matter what I do with the lattice when the mesh is in a deformed state (say the arm bent at a 90 degree angle) I cannot get the lattice to mold the mesh properly.
2. Morph angle deformer - just doesn't work. I select the bone envelope of the child, in this case the forearm. Then turn on the vertex selection option. I select the vertex's in the elbow area of the arm. I add the Morph angle deformer. I then add an edit mesh to the stack and adjust the vertices. I go back down the stack to the skin modifier, turn on envelopes, making sure the forearm bone is still selected and the vertices are still selected. I choose 'get from stack'....I've had two results. The first is nothing happens. The second is if I turn on 'show end result' I do get a morph target BUT not all of it. Some of the vertices are not passed down the stack.
Am I missing something important here or is this another bug?
