Clondike7
05-17-2006, 03:45 AM
This is a study I did on Wrinkles. The goal was to make a realistic old man without the use of anything but a displacement map. The model was a teacher of mime that was kind enough to let me take pictures. Total time was about 7 hours from Maya to ZBrush back to Maya for rendering. Displacement map was made from a 1.3 million polygon mesh and put on a 5,000 poly model which I then turned into SubDs. I'd love to hear any Constructive Criticism you may have.
