caseybasichis
05-17-2006, 12:40 AM
Hi,
I'm having a lot of SSS trouble. I've been through the forums for a couple of hours now with no solution.
How can i get displacement,transparency, refractions working with SSS (this is for a single frame for a 4k print).
I'm trying to create a shader for a warm, incandescent, semi transparent liquid (more transparent than milk and blotchy). It going to be filling up a living room in a photographed matchmoved scene. It will be the only source of light in the room. Lots of caustics and glows for a sort of "alien"effect.
I suppose the best would be to get the SSS in a pass with the displacement and then worry about the rest with a blin, but any solution would be very helpful.
I really appreciate the help. I really looking forward to getting into the photographic aspects of this project but I just need to get past a few technical roadblocks first.
Thanks,
Casey
p.s. The displacement is being used to create the waves and ripples. The same texture might also be used to control the overall transparency and sss depth
I'm having a lot of SSS trouble. I've been through the forums for a couple of hours now with no solution.
How can i get displacement,transparency, refractions working with SSS (this is for a single frame for a 4k print).
I'm trying to create a shader for a warm, incandescent, semi transparent liquid (more transparent than milk and blotchy). It going to be filling up a living room in a photographed matchmoved scene. It will be the only source of light in the room. Lots of caustics and glows for a sort of "alien"effect.
I suppose the best would be to get the SSS in a pass with the displacement and then worry about the rest with a blin, but any solution would be very helpful.
I really appreciate the help. I really looking forward to getting into the photographic aspects of this project but I just need to get past a few technical roadblocks first.
Thanks,
Casey
p.s. The displacement is being used to create the waves and ripples. The same texture might also be used to control the overall transparency and sss depth
