View Full Version : Yet Another Head
McKertis 05-16-2006, 11:32 PM My current attempt. It looks pretty good for, like, my third head, i think, but i still dont like it. Can anyone point his/her finger at my blatantly stupid mistakes ?
http://img177.imageshack.us/img177/707/screenshot12mt.jpg
http://img127.imageshack.us/img127/1418/screenshot21up.jpg
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McKertis
05-16-2006, 11:33 PM
Wireframe :
http://img177.imageshack.us/img177/5332/screenshot37vk.jpg
Are3D
05-18-2006, 05:07 PM
Hey i though i would help you out a bit to get yourself started. I would Highly suggest using a reference picture when modeling a head. Trying to just make one up is the hardest and worst way to do it when starting out. Your going to miss a lot. From general proportions to subtle curves in the face. It is easier to match it up to a picture so you can see where things pop in out and out. Also when modeling small features on the face, i would also recommend doing a google image search of that body part. This way you can get a close up to really see how parts of the face come together.
As for this face you have your work cut out for you. It is probably safe to say that everything is technically wrong with the head you have right now. But that doesnt mean you dont have something to work from. I would take this mesh and mush it into place using a reference image, and then go from there. Try to match up the basic features and pull things into place. At that point you will have something to fine tune. Faces that look real are about double the resolution that you have. So dont be afraid to add in more edges to get the correct shape.
Also, just a side note, dont end edges as triangles in areas like the forehead,cheek, nose(anywhere that could be rendered close up). If you have to stop an edge, do it on the top-back of the head so you do not get strange surface anomalies like the ones on your forehead and nosebridge.
Hope this helps.
DaCman17
05-19-2006, 03:44 AM
Hey great job with trying it the old modeling, you will only learn with the more you do. Some hints I could give you in addition to are3D’s comments is:
Mesh smoothing does a lot better with quads (4 sided poly) so try to remove the 3 and 5 sided polys (this tip also helps you out when it comes to modeling)
Need to get the proportions correct! Look at reference pics, just look pics on google to see what looks right and wrong. Look at you model with an OVERALL look, not just narrowing your eye, helps get this right
In my opinion the lips look good except you need to relax the corners so they look more natural. Also relax places like the forehead to make it look good
Try to get your topology (the lines) look smooth, as if they are flowing
Im a newbie myself in organic modeling but I hope that much info helped, just keep at it
McKertis
05-19-2006, 04:29 AM
I would Highly suggest using a reference picture when modeling a head.
What made you think i didnt use any reference ?
Also, just a side note, dont end edges as triangles in areas like the forehead,cheek, nose(anywhere that could be rendered close up).
Well, thats how they did it in Gnomon training video...
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05-19-2006, 04:29 AM
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