05-16-2006, 02:57 PM
i dont think i've gotten my head around this chain thing in xsi. i just want a simple FK bone set up for a tail, nothing fancy. i had drawn a 2d chain and then just hidden the root and effector (assuming that as long as they dont have keys, i could just fk the bones). The problem is when i rotate the bones in z all kinds of stuff goes wrong. when i rotate the first bone, the second bone moves and starts twisting up the rig. when i rotate the second bone in z, nothing happens at all, the last bone is cool though. am i doing this incorrectly?