White Knight
05-16-2006, 08:52 AM
Ok... say you have modeled a head-object crowded with LOTS of tiny polygons...
Then you need to connect it (manually weld it) to say the neck of a body-ojbect.
The neck has very few polygons compared to the area of the head where they need to be connected.
This creates a problem since how do you connect loads of polygons to only a few while preferably maintaining quads?
(To make it more difficult let's say it's on an area which must be slightly curved.)
Here for example is one way of connecting a 4-poly-row with a 2-poly-row.
http://www.miracles-inc.com/kite.jpg
More solutions and all other input on this is highly apriciated.
Also if there are any tutorials out there on this subject I would be really grateful.
/White Knight
Then you need to connect it (manually weld it) to say the neck of a body-ojbect.
The neck has very few polygons compared to the area of the head where they need to be connected.
This creates a problem since how do you connect loads of polygons to only a few while preferably maintaining quads?
(To make it more difficult let's say it's on an area which must be slightly curved.)
Here for example is one way of connecting a 4-poly-row with a 2-poly-row.
http://www.miracles-inc.com/kite.jpg
More solutions and all other input on this is highly apriciated.
Also if there are any tutorials out there on this subject I would be really grateful.
/White Knight
