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keiko123
05-15-2006, 07:53 PM
hi, i'm having problem with bevel plus while i was making the rims for my car modeling...

i have created some curves for the rim, just a simple outline of the rim shape. then i seleted the outer curve first, shift selet the rest of inner curves...

then bevel plus.

but an Error shows up, i check the script, and here is what it says...

select -r curve15 ;
select -tgl curve16 curve17 curve18 curve19 curve20 curve21 curve22 curve23 curve24 curve25 curve26 curve27 curve28 ;
bevelPlus -constructionHistory true -normalsOutwards true -range false -polygon 1 -tolerance 0.01 -numberOfSides 4 -js true -width 0.1 -depth 0.1 -extrudeDepth 0.4 -capSides 4 -outerStyle 2 -innerStyle 5 -polyOutMethod 2 -polyOutCount 200 -polyOutExtrusionType 3 -polyOutExtrusionSamples 2 -polyOutCurveType 3 -polyOutCurveSamples 12 -polyOutUseChordHeightRatio 0 "curve15" "curve16" "curve17" "curve18" "curve19" "curve20" "curve21" "curve22" "curve23" "curve24" "curve25" "curve26" "curve27" "curve28";
// Error: bevelPlus2 (Bevel Plus Node): The first curve must be outside other curves //
// Warning: You have an empty result since history is on. You may want to undo the last command. //
// Result: bevelPolygon2 bevelPlus2 //
// Error: bevelPlus failed - open script editor for details //


can someone help me out pls? thank you .....

tide78
05-19-2006, 09:49 PM
i'm not entirely sure that maya will handle bevel plus on that many objects, Sometimes it will, and sometimes it wont. If I were you, I would just make your circle planar, and delete the polys inside the holes and shape your rim that way, and when you get it to the right shape, just extrude it out. You can be assured your geometry will be cleaner that way too. Hope that helps.....

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05-19-2006, 09:49 PM
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