View Full Version : UGAC - Super Shiny and Sexy vehicle - SHEPEIRO
SHEPEIRO 05-15-2006, 12:36 PM Name: SHEPEIRO
Genre: 1950s SCI-FI
Concept: the year is 1957, interstellar travel has been acheived. the nearest livable planet is waiting to be explored.
once a lush sea world, dramatic climate change has seen the sea dry up, leaving a flat dry arid planet. discovery of huge oil reserves under the parched white sands has seen a huge explosion of commercial interest in the planet.
take control of 16 cylinder, beast of a car, travel at 400 mph to explore the planet and find your black wealth, aswell as take part in the land speed races that are rapidly becoming a fixture.
the car you drive will be a 20ft long polished aluminium beast, with the grace and curves of Marilyn Monroe and the power of President Truman.
play would revolve around missing rocks, keeping out of the dust clouds of others, as well as keeping your car on the ground, in one peice at the fastest speed possible, untill your eyelids start to bleed
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SHEPEIRO
05-15-2006, 03:04 PM
first concept, not too sure if im going for sommit like this yet
http://i30.photobucket.com/albums/c346/Shepeiro/speedconcept1.jpg
forgive the quality, completely drawn with mouse at work
Nice concept, Shepeiro! I like the retro-futuristic look, reminds me of the Fallout games! Good luck!
3Darthur
05-15-2006, 04:11 PM
Right back at ya!
liking the doodle - naboo-esque caddy.
SHEPEIRO
05-16-2006, 03:12 PM
new concept, jet instead of 16 cylinder engine, but way more shexshy (in a connery style)
http://i30.photobucket.com/albums/c346/Shepeiro/concept1copy.jpg
SHEPEIRO
05-17-2006, 09:46 AM
made a start on the model
quite pleased but im gonna change it quite a bit, as its a bitt too batmobile at the mo, needs more beef
http://i30.photobucket.com/albums/c346/Shepeiro/landspeed1.jpg
moved the cockpit further back, so its back to being wheel driven, albeit wheel driven using a jet turbine, with afterbuner nitrus excess at top speed.
SHEPEIRO
05-17-2006, 12:06 PM
these are the proposed changes im gonna make to the overall shape.
whad da ya tink
http://i30.photobucket.com/albums/c346/Shepeiro/paintovercopy.jpg
NRG-Alpha
05-17-2006, 02:09 PM
Looking good Shep :thumbsup:
I just wonder at the amount of polys for the tires.. compared to the rest of the chassis, which looks alittle on the low side (but then again, it is a wip, and I guess you are simply roughing in the body?) Seems you still have alot of triangles to play with.. just hope you have enough to refine and add all the necessary details needed.
Overall though.. looks great! Keep at it!
Cheers,
NRG
SHEPEIRO
05-17-2006, 02:16 PM
yeah tyres are probably at finished res, although well see later, as you said i am just roughing out the body, so they will be smoothed,
at the mo im trying to figure out whether or not its going to be possible to model the spoked wheels, or just use alpha, i want to model them (1 tri for each spoke) to avoid probs with jaggedy detail from the texture, and it will save a load of space.
mmmm, off to do some extensive calculations
NRG-Alpha
05-17-2006, 02:29 PM
Personally, I would use an alpha with normal maps rendered off of an actual high rez set of spokes.. much cheaper on poly count that way, and can still look believable (I do this for things like chain-link fences for example). But this ultimately a subjective call. I guess that in the end, it all boils down to how many polys you have to play with.. If the chassis (including and asthetic details) doesn't eat up too many polys (in otherwords, you still have alot to play with), then it might be neat to see actual 3d spokes.. but in gaming specifically, this would method would not be very viable.
Then again, (despite the restictions of 6000 triangles which is within game budgets) seeing how this is not being built for an actual game, perhaps rules can indeed be bent alittle.
Cheers,
NRG
SHEPEIRO
05-17-2006, 02:59 PM
well as a game artist, its going to be effecient, but i reakon that i can get a decent set of spoked wheels for under 600 tris each erm by some dodgy calculations
2 tris per spoke,
x
4 spokes per "knot" (crisscrossy bit)
x
12 knots per wheel
=96 tri's
hopefully this wont look too sparse, anyway with a 20 section wheel it all comes to around 500-600 tris per wheel (including brake discs) thats 2-2.4k which may be do-able
compared to a alpha'd spokes , 20 sections double two sets of spokes= 40 tris,
56 extra for spokes doesnt sound too bad, but ill have to test my theory out tonight and see if it works:curious:
NRG-Alpha
05-17-2006, 05:20 PM
Hey Shep.. The spokes issue got me thinking (and remembering something). Just in case you (or anyone else) haven't seen this yet, its definately worth a look. It goes into detail about adding details without breaking polycounts... A great read for sure (the software used is XSI, but the principals are the same be it Max, Maya or anything else out there)
http://www.softimage.com/education/learning_resources/tutorials/webTutorials/XSI_5_0/pandemic_GDC_06/OldSkool01.pdf
Cheers,
NRG
SHEPEIRO
05-18-2006, 09:20 AM
NRG- thanks, actually, i had forgotten about using those alpha plane techniques (most of the time they look pretty pooh when up close so i try to avoid using them, but behind spokes its a really good tech for the disc brakes etc.
update time.
done wheel at 400tris it OK,
made changes getting happier with it, but still not quite there in the ariel aspect.
http://i30.photobucket.com/albums/c346/Shepeiro/supershiney1.jpg
and some little material test i made
http://i30.photobucket.com/albums/c346/Shepeiro/supershiney2.jpg
C&C esp on how to rectifi the top profile???
EDIT- 2780 tris so far -EDIT
Hi Shepeiro,
fantastic start you have made,
I think this baby could use a big Twin Cam Engine poking though the bonnet or maybe some big dragster exhausts to make it even more Super Sexy!
Great work so far!
Oh yeah, I like this car, too. That baby would need a very big rear wing I think :D .
SHEPEIRO
05-18-2006, 10:08 AM
Oh yeah, I like this car, too. That baby would need a very big rear wing I think :D . yeah i agree but i dont want to spoil its lines, any ideas
Hey Shepeiro, nice work, for the wing i think continue the line of the body over the rear weels and make a wing out of that line, this way you have a wing and a wheelcase at the samee time without ruining the shape of the car. I think.
I found it a shame the rear wheels have no wheelcase anyway. Kind of awkward looking because the front wheels do have wheelcases.
SHEPEIRO
05-18-2006, 04:44 PM
been thinking about it for a while now,
heres me thoughts.
what i like---
i think the side profile is almost perfect, so i want to change this as little as pos.
what i dont like----
top profile, i dont like the "waist", this i think gives it a bone look with the wheels at the ends.
i can live without the rear spoiler, cos its not really in keeping with the timeperiods style that im looking at (50 60s lemans and f1 cars for inspiration), and the side profile is sweet IMO
but i think im gonna play with front end and make the wheel gaurds stick out less then make the it taper gradually towards the back end, so its more tear drop shape.
NRG-Alpha
05-18-2006, 05:07 PM
Hey Shep. Looking very creative (where as mine is leaning closer on realism). I am really liking those spokes.. tres cool! :thumbsup: (I also like how you made the rear wheels exposed..[no wheel well] )
As for the body top contour, its hard to say at this point. Once the body is more refined, it will make things alot clearer. Overall though.. looking sharp.
Cheers,
NRG
Pyrotechnic
05-18-2006, 06:15 PM
Sweet start there, I'm definately getting hints of '50s racer, LeMans and Land Speed Record cars here.
Headlights?
ts-falcon
05-19-2006, 02:21 AM
thats a pretty dope design man. id recomend maybe some type of groove/ridge in the bonnet, take a look at a triumph gt6, adds some sweetness and a classic feels to cars i think. i would maybe cover the readr wheels with a rear fender or incorperate them into the body somehow. right now they seem kind of tossed on and give a kiddy soap box racer feel. nice work on the wire wheels, very classy. As you said before.....very sexshy..( connery voice) :D
SHEPEIRO
05-19-2006, 09:18 AM
im keeping the rear wheels uncovered, swows off the detail nicely, and i think it willl go with the overall look, thinking ov alll those texture details :)
ts_falcon- will look into that triumph
NRG_Alpha- i think you'lll find this will look realistic, once its finished, its just the design is a little OT
Pyrotechnic- cheers man here the head lights,
as well as a few other basic shape alterations, and trying out some engine lumps, not tooo sure on them yet
might still extend it backwards by shifting the cockpit, and vertical air in take so the tallest part of the intake is in line with the centre of the wheel. then its on to the detail. still at 3178 so plenty to spend:)
http://i30.photobucket.com/albums/c346/Shepeiro/supershiney3.jpg
SHEPEIRO
05-19-2006, 10:50 AM
with or without the lumps , that is the Question i put to you
http://i30.photobucket.com/albums/c346/Shepeiro/supershiney4.jpg
Pyrotechnic
05-19-2006, 12:52 PM
What about 1 lump, like a E-Type Jag?
SHEPEIRO
05-19-2006, 12:57 PM
do you 'ave one lump or two :scream:
will have to play some more, need to really get this down as i need to make a start on the high poly
NRG-Alpha
05-19-2006, 01:38 PM
Shep, I personally prefer the image on the right (no lumps)..I find the two additional lumps begins to 'clutter the bumpiness', you know what I mean? Sometimes less is more as that saying goes. But I like the head light placement.
Instead of adding bumps, perhaps a sigle low profile hood scoop? nothing huge or bulgy.. just something that hugs the slender hood you already have.
Cheers,
NRG
SHEPEIRO
05-22-2006, 09:23 AM
right update time
currently 5900 tris, may optimise in places and spend in others.
http://i30.photobucket.com/albums/c346/Shepeiro/supershiney5.jpg
http://i30.photobucket.com/albums/c346/Shepeiro/supershiney6.jpg
http://i30.photobucket.com/albums/c346/Shepeiro/supershiney7.jpg
http://i30.photobucket.com/albums/c346/Shepeiro/supershiney8.jpg
http://i30.photobucket.com/albums/c346/Shepeiro/supershiney9.jpg
SHEPEIRO
05-23-2006, 11:05 AM
huh no comment?
anyway got a head start on the high poly last night.
heres the wheel
http://i30.photobucket.com/albums/c346/Shepeiro/dyu.jpg
and heres a test render-out of the normals
http://i30.photobucket.com/albums/c346/Shepeiro/Copyofsupershiney9.jpg
The wheel looks really nice, the vehicle itself and the details as well :) . But I would change the tread.
Here I found the tread of classic tires of an "Autounion D-Type" (http://www.motorsnippets.com/cars/Seaman_2001/auto_union_driver.htm). I think something like that would look better than the current one.
zortech
05-23-2006, 12:27 PM
Looks pretty good thus far. I like the shape and the style you've chosen. The high poly wheel is nice exepct of the tread, which is rarly detailed.
I'd like to see that one with a more cromic, reflectiv shader containing some sharp reflections. :) but thats up to you.
This link shows another approach, without imaged based reflections.
http://www.computerarts.co.uk/tutorials/3d__and__animation/rendering_better_cars
SHEPEIRO
05-23-2006, 12:40 PM
OriK- good call, will sort that out, not sure about the one you picked but will dredge for some more refs.
zortech- presently the shader is very much a placeholder, just too help with the forms.
finished peice has to have image based reflections as its in the Comp rules, but it will be much sharper
requiem2d
05-25-2006, 08:16 AM
Very nice Owen.. your last update is really bringing this model to life with a smooth style :) Will look beaut once finished :)
SHEPEIRO
05-25-2006, 10:07 AM
aaaaaarggggggh worked on the uvw layout for this till 1 in the morn now its 9 and im at work aaaaaaaaghhh, still got a way to go on it, damn it
http://i30.photobucket.com/albums/c346/Shepeiro/opinhgf.jpg
Pyrotechnic
05-25-2006, 11:05 AM
Looks worth it though :thumbsup:
Djampa
05-28-2006, 04:37 PM
Very sexy curve-lined car, stylish, totally cool, mean... super!
Very good work, good luck!
mindrot
05-29-2006, 01:46 AM
Looking good SHEPEIRO. I really like the curves you've got going there.
~M~
SHEPEIRO
05-30-2006, 03:30 PM
cheers guys still struggling on with my normal mapp creation...... its being a bugger
realtime max view
http://i30.photobucket.com/albums/c346/Shepeiro/supershiney100.jpg
rendered
http://i30.photobucket.com/albums/c346/Shepeiro/supershiney200.jpg
http://i30.photobucket.com/albums/c346/Shepeiro/supershiney300.jpg
HellBoy
05-30-2006, 04:00 PM
WOW SHEPEIRO you're a Normal Map king
man, that is looking pretty
SHEPEIRO
06-01-2006, 12:19 PM
cheers dude, but only 8 days to go, and the normals still got a way to go, eek
SHEPEIRO
06-02-2006, 10:54 AM
got bored of making normals for me car so i created some ground for it to run on
http://i30.photobucket.com/albums/c346/Shepeiro/supershiney400.jpg
Supervlieg
06-02-2006, 10:58 AM
Looking good Shep, I would like to see what youre going to do with colors.Keep it up!
SHEPEIRO
06-02-2006, 11:22 AM
i havent had much thoughts about colours yet, but probably sommit like this
plain treated brushed metal for the main, with a dark blue nose and rear intake
then some kind of britsh flag insignia, maybe a mix of british flag and nasa kind of logo, oh and drivers name that kind of beef, quite simple i hope
Supervlieg
06-02-2006, 03:38 PM
i havent had much thoughts about colours yet, but probably sommit like this
plain treated brushed metal for the main, with a dark blue nose and rear intake
then some kind of britsh flag insignia, maybe a mix of british flag and nasa kind of logo, oh and drivers name that kind of beef, quite simple i hope
Excellent! I think the british flag will give it that retro look of those speed record vehicles they put out in the desert.
Pdude2K5
06-03-2006, 06:08 PM
Looking good there man:thumbsup:. Normal mapping looks consistent and well made.
Looking foreward to some color schemes.
-Pdude
Pyrotechnic
06-03-2006, 08:38 PM
Looking fantastic, even more so with the normals on now. I wouldn't like to take any speed bumps in it though ;]
SHEPEIRO
06-05-2006, 09:20 AM
aaaagh dont know if im gonna finish this 4 days to go and still working on normal and light map.
doesnt look like much but fixxed loads of problems and done some more details
http://i30.photobucket.com/albums/c346/Shepeiro/supershiney500.jpg
http://i30.photobucket.com/albums/c346/Shepeiro/supershiney600.jpg
http://i30.photobucket.com/albums/c346/Shepeiro/supershin700.jpg
just gotta do some rivetting and panelling then im on to colour schemes :-Z might have to be a photofinish
DevilHacker
06-05-2006, 09:23 AM
Looking fantastic, even more so with the normals on now. I wouldn't like to take any speed bumps in it though ;]Ya agreed on both points. Looks great, but... man, would speed bumps in parking lots be a pain...
:D
[Edit]
Wow... you posted an update before I could press submit...
New pics look amazing! Good job! Judges are going to have an hard time with so many great entries...
Stefan-Morrell
06-05-2006, 09:30 AM
wow, those spokes look awesome!
nice work
awesome work shep =)
very good.
Ghostscape
06-08-2006, 05:32 AM
Lookin Good Shep, I'm really digging the wheels.
SHEPEIRO
06-08-2006, 11:05 AM
thanks for the kind words
dont know if im gonna get this finished though, 1 day left and i havent done any of the colour map POOOOOP apart from baking out the lighting eeeek
real lifes a git sometimez
ow well ill see what i can do tonight, might be half arsed though
DevilHacker
06-08-2006, 10:51 PM
ow well ill see what i can do tonight, might be half arsed though
You still have all of today (thu) and tomorrow (fri)…
Hopefully you can pull of a good texture by then.
Remember, it doesn’t have to be fancy like your handheld entry.
:D
SHEPEIRO
06-09-2006, 09:14 AM
tryed to do some texturingh yesterday in a quite spot at work, took it home and it wouldnt open, this was a pure sign to get some sleep, so i did, now im at work, and i dont fancy my chanes at producing anything in the half hour whenb i get home and befor i go camping for the weekend.
THATS ME OFFICIALLY OUT
blew a tyre.
:sad:
might finish it after but to tell you the truth i hate it
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