View Full Version : inkworks/swifforks renderer?
MasonDoran 01-07-2003, 08:49 AM i have installed the inkworks and swifforks 1.5 for maya 4.5. I get the material shaders alright....but in order to render the images i need use the Inkworks renderer....which i cannot seem to find under the render globals as is suggested.
|
|
jairbair
01-07-2003, 03:10 PM
Are you running metalray 1.5?
I can't have mr loaded and use swiffworks. I haven't check out aw or cambridge for a solution yet. I hope this helps.
take care, jairbair
Chappo
01-07-2003, 03:55 PM
Could someone with swiffworks make an swf output example ??
( i know there are on the cambrige site , but i want to have users-experience)
I wanna know how big the filesize turns out with that plugin! :)
MasonDoran
01-07-2003, 04:12 PM
ok....i just found out u have to turn off mental ray(thanx jairbair) before using swiffworks. But i still dont get the render options box...or is there one?
I did actually do a test render of an animation which turned out as expected...except for i noticed something goes awry with the depth.
ie: character with a shirt someimes the shirt becomes the same color as the skin....or even if i have multiple duplicates of an object with different colors....half of the objects will lose some of the color information :(...thats why i am hoping there is option box somewhere in the render menu....but i cant seem to find one
Chappo
01-07-2003, 05:41 PM
Could you post an example ???
I would like to see how it turned out :D
thanks in advance
MasonDoran
01-09-2003, 10:45 AM
i will post if i have the chance...problem is cgtalk has a 40k limit....so i wont be able to show much...maybe a bouncing ball?
CGTalk Moderation
01-14-2006, 03:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.