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KlooM
01-07-2003, 08:45 AM
I've started working on yet another robot, I posted the last (finished) one here a little under a year ago and got some helpful feedback so I thought I'd have a go with this one too.

A short description: It's supposed to be a fairly small robot with the design taken from a beetle, though I'm keeping the limb-count to four so that I won't fry my brain when it comes to animation. :surprised He'll have be able to fly with rocket boosters or something like it under his shell (or is it carapece?), and he can walk on both two and on all four legs.

Here's the rough mockup model I first made. I modeled him in the pose I want to be his "neutral position" so that I could balance out limb-lengths, joint placements and all that. I find it annoying to do in the stretched out T-pose that I use for modeling. The black and white colours are a rough test of what I'm going to use for him in the end.
The mockup:
http://www.storedyret.com/iB_html/uploads/post-5-68600-bitlbot.jpg

And here's where I am now. I've stretched out all his limbs and made him grey for modeling purposes, so he looks a bit awkward.
So far I've been working on the legs, torso, and the first part of the arms. The head, back and arms/hands are still just mockups. (don't worry, he will have hands with fingers, not just slightly more detailed cans. :p)
Can't wait to get modeling and boning done so I can bend him back to a more natural pose and start animating. :)
http://www.storedyret.com/iB_html/uploads/post-5-47534-bitlbot.jpg

stipen
01-07-2003, 08:51 AM
Cool Design!!!:applause:
I really like it !

Jabo
01-07-2003, 10:23 AM
Great, I love him, he doesn't look childish, even with that strong kind of cartoonic design. Maybe add some kind of detail to his armor/shell, some generic stuff?

xtrm3d
01-07-2003, 10:52 AM
hi love it too..
i aggree that he need more detail..
and may be better hand ??
:beer: :wip: :wip: :beer:

KlooM
01-07-2003, 11:39 AM
Glad you like it. Yes the cylinder hands will be replaced with a hand with maybe four fingers. The cylinder is just there to show the approximate size his fists will be. I haven't started modeling the final shell yet, so it will have more details. Have no fear. :)

somlor
01-07-2003, 12:01 PM
Heh. Really cool. Nice pose too.

(s)

azazel
01-07-2003, 02:32 PM
Beetle design looks great. You may think about giving him some antennas ?spelling? on the forehead...

Blackassheep
01-07-2003, 05:45 PM
I love the Design. Sweet. keep up the good work.

KlooM
01-08-2003, 08:53 AM
Antennae on the head is a good idea, could use them like dog ears to emphasize emotion. Hard to get enough character-animation into a solid mechanical head. Wonder how that got left out on my buglikelook-plan. I'm also considering mandibles, but I think that will be a bit much and make him more like a monster-robot. I might do some tests with using the lower part of the head as a jaw, might look nice with the tubes dangling from below. I'll be using max's flex modifier to make the tubes dangle and the antennae wobble, bet it will need some tweaking though. :hmm:

orangefisk
01-08-2003, 09:29 AM
Wow - really like it. Great idea, and i'm looking forward to follow your progress. Keep it up! :beer:

Stimpy
01-08-2003, 02:45 PM
really nice design. love it a lot. i do have to agree though about the hands... give him some fingers.. :D

Maximus Groff
01-08-2003, 07:56 PM
All my thumbs up! Excelent render ...

Remi
01-08-2003, 08:03 PM
Grrrrrrrrrreeeeeeat! ala Tony the Tiger....

More detail in the elbows...you know i'm sure

oracle
01-08-2003, 09:55 PM
Upon seeing this model, I immediately sent this ICQ to my brother...

--
Yehoshua (09:42 AM) :
one of the coolest looking bot's i've see in a long time

http://www.cgtalk.com/showthread.php?s=&threadid=35755
--

... nuff said :thumbsup:

fourd
01-08-2003, 10:10 PM
:thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
:thumbsup: :thumbsup: :thumbsup:

My entire family gave you thumbs up..Now that's alot of thumbs. Your BeetleBot rocks.

Michael
01-08-2003, 11:04 PM
Heya Kloom.
very nice bot, ai laik..I also like your previous bots, where are they? hm hmm?
About the mandibles...to me this looks like a nice robot, so IMO the mandibles wouldnt be in place...perhaps im wrong..

Michael

KOBALT_KORE
01-08-2003, 11:34 PM
Heheh; cool style! :applause:

KlooM
01-09-2003, 08:29 AM
Man! Thanks for the positive comments! :D
About the fingers and elbows I'll just mention again that they are just placeholders and I'll swap them for more detailed versions later no. :)

Hellou Mikkel! No I think you're absolutely right, the mandibles would give him an evil look. Maybe I could make his evil counterpart afterwards. Red and black with mandibles and spikes all over, like mario's arch-nemesis. What was his name? Koopa?

I'll stop answering and start posting updated pics soon, I've just been really busy this week

Stimpy
01-09-2003, 01:44 PM
Originally posted by KlooM
About the fingers and elbows I'll just mention again that they are just placeholders and I'll swap them for more detailed versions later no. :)

whoops.. missed that part in the original post. all is well then... :D

KlooM
01-09-2003, 02:00 PM
That's ok. I won't hold it against you (for long). :)

YoGoLo
01-09-2003, 02:26 PM
great, all the well-added details increase the quality of Ur mesh,
especially about the feet that looks better in the second one !

I like it :thumbsup:

tpe
01-10-2003, 08:32 AM
Hey great stuff, they cant be making you work hard enough up there in the wilderness, especially like the detail in the arms, mandibls can also smile so they may not be such a bad idea (kik paa pixar's graes roeder).

tpe

P.S. hej til kjetil, og tak for alt de fjolet billeder

KlooM
01-10-2003, 02:21 PM
Hey Microbiologyman! I eliminated the "fascinating lifeform" on my finger this week. I got a home freezing apparatus which made my skin turn blue and the red and then it was gone (took a week maybe). You should have a look at those, they're amazing!

Thanks for the comments, I might look at those mandibles but I think I'll try a jaw first. I've started posing him again now, cause I needed some research on how I should model his hip joints. It's proving to be a real pain in the ass now since I have three hinges in the joint, one for each axis of rotation. I just thought it would look cool to split the movement in three. Oh well, maybe I should go back to a simple balljoint. Does anyone have any hot tips or links for setting up fantastic character rigs in max? I'm going to need IK for this one, especially the four-legged walk.

bigjko
01-10-2003, 03:11 PM
I actually liked the old feet more than the new ones. They were more robust, and just felt right to me.

Bliz
01-12-2003, 12:28 AM
Great Design, from the back it looks a bit like the two oriental circus bugs out of 'Bug's Life' movie.

More robot's should be based on natuaral forms:thumbsup:

KlooM
01-14-2003, 10:31 AM
I started rough rig of him this weekend and I ran into some problems. Maybe one of you guys know what to do. I used max's IK limb-solver for his legs and linked the end effector to his heels so that they would have independent rotation and stick to the ground as they should. However when I rotate his hip forcing his legs to bend and stretch, the mesh itself gets scaled. I've used a regular bone-setup and linked the robot parts to each bone. I didn't see it at first, but I noticed that the balljoints I added to the hips became elipsoids (spelling?). Anyone had the same problem? I don't think it's because of transforms not being reset.

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