View Full Version : Bullet Time - Cell Shaded Hypervoxels
03-10-2002, 06:09 PM
does anyone know of a way to simulate the bullet time effect, when using hypervoxels (esp Billowing Hypervoxels.)
Also how to apply the Super Cel Shader to hypervoxels, cause I'm having noooo luck.
03-11-2002, 09:20 PM
Cel Shading with Hypervoxels would be great but impossible I think.
03-11-2002, 10:38 PM
there are cell shaded volumetric HVs which you can use...or you can achieve a cell shaded look with sprites, you just have to adjust the settings to get the look you want.
03-13-2002, 09:06 PM
dude...i like the work that is at your site...i know this reply has nothing to do with the thread...but hell man...your work rocks and i find it very inspiring!
keep it up!
03-13-2002, 10:02 PM
same to you, I just checked out your site, awsome work, I have seen your Cellular image around, really cool, you have great compositions.:p
03-14-2002, 07:56 PM
I was wondering if you've animated any of those Light burst images yet? They look great as stills...like especially the group under the header:
Single Partical Design, no ojects in scene, Pushing limits of a Single Partical
Anyway...i'd love to see how you go about building these type of atmospherics...cause I could really use them in my style of work.
Keep up the great work.
-p o l i c a r p o
01-13-2006, 02:00 AM
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