View Full Version : How to export/import without losing shader
Pajamas 05-13-2006, 11:15 PM When I export a selection of geometry object (say, polygonal blendshapes) and then import them into a new scene, they often lose their shader. This leaves them invisible unless selected where only their wireframe is visible. They reappear once a shader is assigned.
Is there any way to avoid this problem?
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misterJoj
05-14-2006, 12:52 AM
maybe click on the option box next to "export" and see if "texture info" and the inputs informations are checked
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05-14-2006, 12:52 AM
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