brammelo
01-06-2003, 09:50 PM
Hi Guys,
The following produced odd results: BhodiNUT Tiles (in this case planks) in the color channel, with bevel and grout width to 1%, applied to a plane, gave me an image with, at the bottom of the image, black lines with a certain pixel width, and, at the top of the image, black lines with the same pixel width (see image in attachment). One would expect the lines to become smaller - perspective, you know?
I tried with different sampling types, with different AA-settings, and in both 7.3 and 8.001, and it always produces the same result. I also got the same result in the bump channel, i didn't check it for the other channels.
Am I doing something wrong, or is this a bug in the shader (or in the SDK)? Or is it supposed to work this way? Or am I just plain stupid (O.K., don't answer the last one).
Cheers,
BaRa
The following produced odd results: BhodiNUT Tiles (in this case planks) in the color channel, with bevel and grout width to 1%, applied to a plane, gave me an image with, at the bottom of the image, black lines with a certain pixel width, and, at the top of the image, black lines with the same pixel width (see image in attachment). One would expect the lines to become smaller - perspective, you know?
I tried with different sampling types, with different AA-settings, and in both 7.3 and 8.001, and it always produces the same result. I also got the same result in the bump channel, i didn't check it for the other channels.
Am I doing something wrong, or is this a bug in the shader (or in the SDK)? Or is it supposed to work this way? Or am I just plain stupid (O.K., don't answer the last one).
Cheers,
BaRa
