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rdg
05-12-2006, 12:51 PM
Hello,

for a projekt I want to render some characters as 'clay renderings' - just skylight and metal ray final gathering would be just fine.

the renderings should be splitted in their passes and elements for each object/part of the charakter.

the fg or occlusion solution should be included as a own layer.

-> as fg/gi/occlusion seem hardly accessable as layer/matte/element may it needs to be rendered black aand white as composited in photoshop.

I am already playing with psd-manager.

Could anyboday suggest some tool or combination of tools to get this done?

thanks

Georg

JHN
05-24-2006, 06:41 PM
There is a shader for mental ray wich can save all sorts of data out, you should check the BIG mental ray thread, I thought someone ported the shader... I think this is the one.. http://www.puppet.cgtalk.ru/download/buffer_writer_e.shtml
Checkout maxplugins.de for the actual material...

Goodluck,
Johan

rdg
05-29-2006, 07:56 AM
Johan,

thank you for this shader.
I will give it a try.

Georg

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05-29-2006, 07:56 AM
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