rdg
05-12-2006, 12:51 PM
Hello,
for a projekt I want to render some characters as 'clay renderings' - just skylight and metal ray final gathering would be just fine.
the renderings should be splitted in their passes and elements for each object/part of the charakter.
the fg or occlusion solution should be included as a own layer.
-> as fg/gi/occlusion seem hardly accessable as layer/matte/element may it needs to be rendered black aand white as composited in photoshop.
I am already playing with psd-manager.
Could anyboday suggest some tool or combination of tools to get this done?
thanks
Georg
for a projekt I want to render some characters as 'clay renderings' - just skylight and metal ray final gathering would be just fine.
the renderings should be splitted in their passes and elements for each object/part of the charakter.
the fg or occlusion solution should be included as a own layer.
-> as fg/gi/occlusion seem hardly accessable as layer/matte/element may it needs to be rendered black aand white as composited in photoshop.
I am already playing with psd-manager.
Could anyboday suggest some tool or combination of tools to get this done?
thanks
Georg
