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stevesideas
05-11-2006, 11:29 AM
Hi,

I am using mental ray to render the scene with hdri reflections.

The problem im having is trying to only show reflections above a certain luminosity..as you can see when you look at a plastic cd case...generally only high lume values reflect and other darker values allow you to see through the plastic.

Does anyone know how I can reflect just the higher luminosity values using the glass(lume) shader within mental ray ?

Thanks in advance :)

Steve

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