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Tocpe
05-10-2006, 04:05 PM
I seem to recall there being Maya artists who were producing non-realistic renders in Maya. And not just "toon" images either. I seem to recall watercolor like images and whatnot. Very beautiful artwork with very little post work.

I was wondering if any of my fellow XSI'ers were producing such works, and how they go about it.

I am currently working on "photo-realistic" works but would like to branch out into more artistic renderings and would like to hear and see what has been done in the XSI world. :)

JosephGoss
05-10-2006, 04:27 PM
any examples?, i can't really arnswer, but if you could link to some examples
i am sure that there will be more arnswers because more people will know
what you mean

i have not seen a "watercolour" maya render

>joe

Felipe
05-10-2006, 05:04 PM
Using the incidence shader plugged directly in the surface port can give you very unique styles if you use it right.

EDIT: I forgot to include the gradient shader...lol ! Plug the incident shader in the input port of the gradient mixer and then plug the gradient shader in the surface port of the material. You can achieve nice results...like toon shading, noir look, x-ray, etc...

Tocpe
05-10-2006, 05:06 PM
http://forums.cgsociety.org/showthread.php?t=127446

http://forums.cgsociety.org/showthread.php?t=36579

and and old page:
http://www.red3d.com/cwr/npr/

and of course: (The figure studies mainly, but the still life section too)
http://art.net/~jeremy/

mocaw
05-10-2006, 06:17 PM
If I could get 2D motion blur to work correctly there are several methods I've developed in LW that I'd love to get going in XSI...but who wan't 2D motion blur? Nobody cares if it works anymore...

dwigfor
05-11-2006, 12:16 AM
Nice avatar, Tocpe. :)


Anyone know of a realtime toon shader? I was looking at the one listed on XSIBASE, but it appears that they no longer have it on their website (renderregion, I think the site was called).

Sbowling
05-11-2006, 03:49 AM
I seem to recall there being Maya artists who were producing non-realistic renders in Maya. And not just "toon" images either. I seem to recall watercolor like images and whatnot. Very beautiful artwork with very little post work.


From your second link in your second post: "I am pretty sure PDI used Maya in some capacity, but all the really cool effects came out of Shake or AFX (I think) and their specality coded plug-ins."

This makes it sound like there was not only a lot of post, but specially coded plugins used.

My guess would be that there was a lot of work spent on texturemapping and then a toon shader used on the first example.

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05-11-2006, 03:49 AM
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