View Full Version : Normal mapped hammer
Jibboom 05-10-2006, 12:55 PM Here goes my first portfolio item. A hammer with 512 texture (diffuse, normal, specular) Comments are greatly appreciated. //Alvar
http://www.pernroth.nu/portfolio_content/hammer_beauty.jpg
http://www.jsalvador.net/alvar/hammer1.jpg
http://www.jsalvador.net/alvar/hammer_lowpoly.jpg
http://www.jsalvador.net/alvar/hammer_colormap.jpg
http://www.jsalvador.net/alvar/hammer_specularmap.jpg
http://www.jsalvador.net/alvar/hammer_normalmap.jpg
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erilaz
05-10-2006, 01:11 PM
That's a damn nice hammer. What's the poly count on that?
SHEPEIRO
05-10-2006, 02:38 PM
wow its hammer time!
cant touch this! visually, although the head could be a little less uniform with its rusting
(V small crit though)
quite alot of resources used for something that would be quite small in game but it could be a environment element for something like micro machines and they appear well used (effecient)
ps did you notice the MC Hammer quotes :scream:
PolyPilot
05-10-2006, 02:59 PM
Love it!!
The best gameart hammer I`ve ever seen.
Great job!!! :thumbsup:
UnAlternate
05-10-2006, 03:29 PM
you already know it mate, but dang! that's a sweet hammer.
now stop replying and start working on the next item! or, no don't. you'll outshine me if you'll get any better. :(
;)
Jibboom
05-10-2006, 03:30 PM
That's a damn nice hammer. What's the poly count on that?
Thank you! :)
the polycount is 334 tris. It could probably be lower since its normal mapped, but i opted for a clean mesh
Jibboom
05-10-2006, 03:35 PM
wow its hammer time!
cant touch this! visually, although the head could be a little less uniform with its rusting
(V small crit though)
quite alot of resources used for something that would be quite small in game but it could be a environment element for something like micro machines and they appear well used (effecient)
ps did you notice the MC Hammer quotes :scream:
Actually I think it could be a resonable amount of resources for a FPS melee weapon
Yep, i noticed ;p
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05-10-2006, 03:35 PM
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