View Full Version : Super-Deformed Demon
SuperOstrich 05-10-2006, 05:11 AM This is for a Polycount challenge. That place is a near ghost-town right now because of E3. Figured I could get more feedback here. The goal is to model the character with 1024 polys and two sets of 512 maps. Feedback is appreciated.
http://www.superostrich.net/images/WIP/2d_demon_sm2.jpg
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Junerahe
05-10-2006, 05:26 AM
very cool character. dont know what to think about the cigarette tho.
SuperOstrich
05-10-2006, 06:22 AM
I thought the cigarette gave him some character. I mean, he's already a demon and not really a role model. :)
glynnsmith
05-10-2006, 06:30 AM
I like it. It gives him character and attitude.
The only thing crit I can give so far is it doesn't really scream superdeformed to me. The way I understand superdeformation is that the heads are REALLY big. Possibly bigger than the body.
I do love your drawing style, though. Can't wait to see some modelling.
G
erilaz
05-10-2006, 06:34 AM
Heh, brilliant concept Chris, but maybe the deformed thing needs to be more apparent. The cigarette works for me.
Super deformed or not, it will make a great model.:D
ts-falcon
05-10-2006, 06:57 AM
man that is a sweet concept, although i wouldnt call it deforemed, but it does have alot of character, cant wait to see this guy come to life!
SuperOstrich
05-10-2006, 07:24 AM
Thx for the crit guys! Yeah, I guess I didn't take the super deformed aspect of it as far as I could, these proportions just felt right to me. I've started modeling, I'll post something as soon as it's presentable.
LoTekK
05-10-2006, 09:04 AM
I like the proportions as they stand, though people are right in saying that typically SD characters have heads almost as big (certainly at least as wide) as their bodies. Love the look you've got going, though. He needs a bigger cigarette, though. :D
SuperOstrich
05-11-2006, 02:36 AM
LoTekk,
I'll be sure to bump up the size of his smoke when I model it. :)
dpizzle
05-12-2006, 02:01 AM
excellent design!
can't wait to see this
Zerafian
05-12-2006, 02:35 AM
Just took a look at the post..A 1024 and two 512...your gonna get hella detail outta that..Are there going to be any other accessories, I mean other than the cig:). I assume its gonna be head,wings, anf body for map separation...But if those maps are what your stickin with rock on man..I cant wait to see what you get out of them..SHEW
Oh yea do you ahve a dead line that you are trying to constrain to at all?
SuperOstrich
05-12-2006, 05:20 AM
The contest deadline is May 21st. I'm about 30% done with the low poly mesh right now. I hope to be texturing and Zbrushing this weekend.
MFTituS
05-12-2006, 08:49 AM
haha, he is so cute.
his body looks a bit nude. i think some bunches of hair (white hair?) would help and give him more character. on his abdomen, shoulders, breast - dont know....
SuperOstrich
05-13-2006, 07:29 AM
MFTitus, Yeah maybe I should add some sort of hair or perhaps scales/color patches to this guy. I'll fool around with the concept a little more.
Anyhow, here's the low poly update:
http://www.superostrich.net/images/WIP/3d_demon_sm.jpg
dpizzle
05-14-2006, 01:26 AM
lookin real good so far, keep up the good work
one thing, i think it might just be the angle, but his left hand (in the top pic) looks a little funny - the pinky finger (?) looks a little too big
SuperOstrich
05-15-2006, 07:22 AM
I think the big finger will take care of itself when I tweak it to line up to the high poly details I've made. Speaking of which, a WIP update of the high poly in Zbrush.
http://www.superostrich.net/images/WIP/3d_demon_zbr_sm2.jpg
ts-falcon
05-15-2006, 03:02 PM
wow thats really cool, staying very true to the concept good to see, cant wait to see this guy finished mate! :D
Ancient-Pig
05-15-2006, 05:44 PM
Well, you already know my heated opinion about the genetalia, so I'll refrain from further comment
The model is looking good. Is the low poly model you've shown the one that the normal map will be applied to? Did you run into any problems in ZBrush from having such large triangles (cheeks) on the low poly model shown?
ZBrush'd model is looking good so far...
SuperOstrich
05-15-2006, 06:32 PM
The low poly is for the most part exactly what I brought into Zbrush. I've since moved around some points in Zbrush that will affect the postions of things relative to the low poly, so I may just export my lowest Division level from Zbrush and use that as my low now.
I did run into a few weird problems with the way I built the low poly. My original intention was just to bring it into Zbrush and see how messed up it got, and "redo" the edge loops of the low poly in Max strictly for Zbrush work. But I got caught up working with it, so I decided to just run with it. I think it's turning out okay given the strange low poly topology.
dpizzle
05-15-2006, 11:13 PM
the zbrushing is looking really good,
know of any good ZBrush tutorials i could take a look at?
retardedmonkey
05-16-2006, 12:07 AM
I agree that its sticking with the concept very nicely. I need to learn this zbrush program...your comin along nicely with this m0del. Looking forward to some more updates :)
SuperOstrich
05-16-2006, 04:28 AM
Did some more work tonight on the back and legs.
http://www.superostrich.net/images/WIP/3d_demon_zbr_fr.jpg
SuperOstrich
05-16-2006, 04:39 AM
dpizzle,
As far as Zbrush tutorials go, I only ever did one....the chest armor exercise in the Zbrush Practical Guide. It taught me all I really needed to know about the program for my needs. Everything else I've learned about Zbrush was done by practicing. I went through about 4 Colton heads from GUN just for practice. :)
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