View Full Version : Monkey GI
John-Bellamy 05-09-2006, 08:10 AM Here is my latest showreel model. I'm just about finished with the modelling phase and will shortly be moving to the laying out of the UV's and texturing. Just wanna know if theres anything that stands out as odd or if the topology could be refined a little more??
http://img57.imageshack.us/img57/2056/munky8xe.jpg
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ChimpanG
05-09-2006, 10:41 AM
Awesome!
I rarely comment on characters but this one made me laugh (in a good way)
I love it! give him his cigar and texture it up!
Might be a bit high poly - is it next gen stuff?
If you were to cut some down i'd cut them down in the hands maybe.
Anyway I can imagine some crazy animations :D
SHEPEIRO
05-09-2006, 02:12 PM
sweet loops.
only crit is the mouth turns down a bit too much make him look worried
Jekkle
05-09-2006, 03:29 PM
i think the worried expression is contributed by the fact that the eyes are wide open, where as in the concept drawing they are more lowered with a stronger brow
John-Bellamy
05-09-2006, 03:31 PM
Thanks for the comments and crits guys. I dont really know if its classed at next gen with the poly count at 5302 (not too sure what the number is to qualify for that). Totally agree on the hands now i look back at it, theres a lot of wasted polys there.
Yeah i've modelled the eyebrows like that so when i come to make the face shapes i can give him a lil more variety in his expressions. Just a nice neutral position i think.
well gonna tidy it up a bit more and model that all important cigar!! lol
laterz
John-Bellamy
05-09-2006, 09:41 PM
i've ran into a problem reguarding the UV's. For some unknown reason XSI has suddenly started saving a very low resolution of the UV's when i stamp the UV mesh :(
I've had a look in the preferences of the texture editor and selected the different OGL clip resolutions it offers but i still end up with the same low res result once i open the saved image in photoshop??
Has anyone else ever encountered this before? Any help would be great.
laterz
Junerahe
05-09-2006, 09:58 PM
I encounter it all the time. I could never understand why it did. I think its the clip used in the UV editor. I think its resolution is what is causing the problem. What I would do is use a temp file thats painted all white and have its resolution twice the size of your texture's target resolution and save it as a higher res image type like tga or tiff. I think the default resolution used by teh NoIcon clip is 256*. Try it out see if it fixes your problem.
John-Bellamy
05-09-2006, 10:04 PM
Junerahe that worked a treat, thanks a lot! was something as simple as that!!
Junerahe
05-09-2006, 11:06 PM
I'm glad I could help a fellow XSIer. Keep posting, man. Great model.
dpizzle
05-10-2006, 01:44 AM
very nice design
your modeling looking great, very nice.
looking forward for the texture
goulei
05-10-2006, 05:32 AM
Very funny monkey
ts-falcon
05-10-2006, 08:00 AM
nice, i love this design! talk about a sweet character, would be sweet to see him animated....:D the poly count is on the higher side for current gen and a bit low for nextgen... try to refine him for one or the other maybe, id prefer to see a nextgen model of this guy weighing in at around 8k-10k polys...thtd be so cool! well good work either way! good luck with the texturing!
John-Bellamy
05-10-2006, 01:25 PM
Spent some time last night revisin the model a little, here are some of the changes and additions i've made -
-added pouches on his belt
-added grip on the soles of the boots
-bit more detail to the goggles
-added buckles to the leg straps
-remodelled the fingers from scratch to simplify them
-more geometry on the jacket where the zip will go
-added 'fins' on his back and shoulders (these are going to have hair textures with opacity maps on)
-seperated the elbow pads on his arms (i figure these will work better as seperate objects but if anyone knows how best to work these then i wud be greatful)
-moved few vertices about on his mouth so now he doesnt look so worried! lol!
-finally, added the cigar!
Thx for all the great comments people and again feel free to crit this as i want to get it looking as good as i can before i do actually start doing the UV's.
http://img71.imageshack.us/img71/8929/monkey021ys.jpg
(http://img71.imageshack.us/my.php?image=monkey021ys.jpg)
SHEPEIRO
05-10-2006, 02:33 PM
hey he really looks coool now, love the "fins" are you gonna model a weapon, i think elephant gun, but with more beef...
ill_logic
05-10-2006, 05:24 PM
awesome work thus far! what's his polycount around out of curiosity?
-J
LoTekK
05-10-2006, 05:27 PM
This is positively hilarious! :D Love the proportions, as well as the concept sketch. Can't wait to see this textured, rigged, and posed. :thumbsup:
John-Bellamy
05-10-2006, 05:39 PM
polycount resides at 5505 for now ill_logic
John-Bellamy
05-12-2006, 03:00 AM
Started texturing on the lower body. All textures are WIP at the moment, just trying to get a feel for the type of style i want to go for. Might notice i've changed the legs slightly by adding holsters and tighter leg straps (this was after some crit from a friend). I think its gonna helps break up the textures a bit more and also it made it lil bit easier for me to unwrap the UVs:) Which is all good!
http://img503.imageshack.us/img503/6136/munkytex2xh.jpg
dpizzle
05-12-2006, 03:03 AM
looking good so far dude
keep it up
MrCup
05-12-2006, 09:17 AM
Looking great.
John-Bellamy
05-12-2006, 11:47 PM
Another small update on the texturing. some bits only have a base colour on at the min (boots for example) plus i'm thinking about wrinkles in the camo to stop it looking so flat!
Any c&c?
http://img100.imageshack.us/img100/7357/munkytex23wl.jpg
John-Bellamy
05-15-2006, 01:56 PM
ok i think i've almost done on the lower body. any suggestions?
http://img150.imageshack.us/img150/8692/munkytex32qd.jpg
retardedmonkey
05-15-2006, 03:17 PM
Haha this character is great!
I think you should add more wrinkles in the pants towards the bottom by the boots. And correct me if I am wrong but wouldnt it wrinkle around the leg straps and knee pads? Also I am guessing your going to do more to the boots...right?
How about a shot of the bum with the texture?
John-Bellamy
05-15-2006, 03:30 PM
yeah thats basically what i have left to do on this part. Cant think what to do with the boots though. maybe some stitching here n there to break them up a bit
retardedmonkey
05-15-2006, 03:35 PM
Make the boots shinier I guess, and add some more detail...stitching would work out good. How do you have them now?....are their just two straps up top and thats it? Here maybe something like this, at least in shinyness....
http://www.uscav.com/prodInfo/images/8932.jpg
dpizzle
05-15-2006, 10:14 PM
with the boot you could put a different color leather strap running up the back...
here's what i mean...yeah it's a funny angle, sorry
i think this character kicks ass, btw
http://www.davidpayneonline.com/misc/BOOOOOT.jpg
John-Bellamy
05-15-2006, 11:06 PM
yeah i did try havin a semi circle patch on the ankle part but didnt consider a strap so will give it a go.
mindrot
05-15-2006, 11:39 PM
HEHE!! Cool model so far.
I love the rubbery limb look he's got :scream:
John-Bellamy
05-16-2006, 01:11 AM
thanks mindrot, hey dont suppose theres any jobs going at your place is there? lol!
John-Bellamy
05-18-2006, 02:29 PM
There has to be an easier way to unwrap models than this:( lol!
anyways heres the progress so far
http://img126.imageshack.us/img126/8194/chimptexture6zn.jpg
dpizzle
05-18-2006, 07:17 PM
looking good... i love those little monkey fingers poking through the gloves :scream:
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