seb4d
01-06-2003, 08:37 AM
Hi,
I made a simulation of a rocket crashing on the ground with rigidbodies.
I managed to make the rocket sliding on the ground from the horizon to the camera. When it arrives at the end the rocket should stop moving. But the rigidbody simulation makes it keep balancing.
I can't find a way to make it stop completely. I tried to bake to simulation so that I can delete the end keys, but my rocket is in fact made of several pieces grouped together, the rigid body is this group.
Can someone help me please ?
I made a simulation of a rocket crashing on the ground with rigidbodies.
I managed to make the rocket sliding on the ground from the horizon to the camera. When it arrives at the end the rocket should stop moving. But the rigidbody simulation makes it keep balancing.
I can't find a way to make it stop completely. I tried to bake to simulation so that I can delete the end keys, but my rocket is in fact made of several pieces grouped together, the rigid body is this group.
Can someone help me please ?
