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Meatex_Salami
01-06-2003, 03:58 AM
I have a model which i have flattened manually by adding an edit mesh ontop of my editable mesh and then a planer UVW map and tweaked unwrap
I am happy with the unwrap but no i am having trouble getting rid of the edit mesh without the unwrap screwing up.
I have done it before some time ago so i know this method works and i know that i have done everything right up to this point. Its just i can't remember how to bin the edit mesh while keeping the editable mesh mapped.
Can anyone help me out please?
I'm using max 4

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