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DrChimay
05-08-2006, 05:00 PM
Hi there, i have this effect that i have to develop using just Maya particles, if possible.
I have this glass whith falling water drops, everything´s cool so far, ive already done this kind of effect, using the old kolektiv pepsi can tutorial as reference, for similar works.
In this case the problem is that i also have a logo that should start growing as the falling drops start loosing velocity.
Until now the only solution ive found is to combine the surface emission from the bottle and a texture emission with the shape of the logo (the american continent) and use blobbies to mix the shapes of falling drops an the logo particles, emitted from the texture.
I´d like to know if any of you has already done this kind of effect, is it possible to use just Maya particles (i guess so)?, any comments will be very helpful, believe me!

Thanks in advance!!

Bonedaddy
05-08-2006, 05:45 PM
I'm having a hard time visualizing what you're trying to make. I couldn't find the kolektiv pepsi tutorial, so I'm not sure what you're talking about as reference. Could you post some pictures?

DrChimay
05-08-2006, 06:53 PM
What i need to do is this, a surface with lots of water drops, flowing along the surface, simulating water drops, i know how to make that part of the effect, what i still haven´t figured out is how to create a shape (logo) made of the falling drops that grows and takes shape as drops start accumulating on that part of the surface.
Below there´s a link to an image of how the effect should look like.....

http://www.savefile.com/files/8729534

Hope i made myself clearer this time..... :thumbsup:

frogspasm
05-08-2006, 08:53 PM
You could try using texture emission to generate a set of particles in the shape of your image, then use those as a goal for your falling particles.

~Mike D.

DrChimay
05-08-2006, 09:01 PM
Thanks frogspasm, I think that could work, yes...
I didnt´realize that i can use the texture emitted particles as goals for those that are dripping.........BUT then i wont be able to use a single blobby particle system, therefore my falling particles wont mix with those acting as goals, i guess that could be fixed at post, with masks and stuff.........
Is it possible to find a solution where i can use a single particle node instead of two?

Bonedaddy
05-08-2006, 09:07 PM
Well, the second one wouldn't render. It'd just be a goal for the first, blobby particles. The first particles would drip down the surface, then, at whatever point you want, move towards their goals -- the positions of the particles in the second particle system. Presumably there would be enough to make them all into one solid blobby?

DrChimay
05-08-2006, 09:34 PM
Yeap you´re right Bonedaddy! i think that will work fine! :applause:

I´ve also tried to drive some of my particles attributes, eg. velocity, lifespan, using colorAtPoint command, that way i can tell my particles to decrease their velocity or even stop once they reach a certain RBG value, then all i have to do is use a texture of the logo in pure white and tell the particles to stop once the RGB is greater than 0.1.

Thanks for the help!!
-------------------------------------------
float $parentU = particleShape1.parentU;
float $parentV = particleShape1.parentV;
vector $value = `colorAtPoint -u $parentU -v $parentV -o RGB file1`;

if ($value>0.1)
{
particleShape1.lifespanPP=0;
}
else
{
particleShape1.lifespanPP=10;
}

-------------------------------------------

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