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View Full Version : 9.6 Update & Demo (with MoGraph) Released[Mod Edit]


tcastudios
05-08-2006, 12:53 PM
9.6

Downloading


Cheers
Lennart

benytone
05-08-2006, 01:13 PM
I have already:bounce:

benytone
05-08-2006, 01:18 PM
Speed 20-30 kb, thats sh*t:argh:

STRAT
05-08-2006, 01:18 PM
hmmm, 100 mb @ 7 k/ps. maybe later. thanks for the heads up though.

flyingP
05-08-2006, 01:19 PM
Speed 20-30 kb, thats sh*t:argh:

was to be expected :)

Darth Mole
05-08-2006, 01:22 PM
I've downloaded the Addendum 'cos I'm not at home where C4D is.

Some nice features in there, especially the 3D tag for compositing.

ChrisCousins
05-08-2006, 01:37 PM
Some nice features in there, especially the 3D tag for compositing.

Yup - like the look of the crash recovery and auto bug-reporting as well. For an app as stable as Cinema this is icing on an already tasty cake ;)

mikeh64
05-08-2006, 01:38 PM
just to hopefully avoid the inevitable long threads about install problems:

- make a copy of your current C4D install BEFORE updating, so if something goes wrong with the update, you'll have an untouched version

- your folder names need to be the default install names, or you'll have issues (so just leave the C4D folder names alone)

mike

soccerrprp
05-08-2006, 01:40 PM
Is the link to 9.6 not functioning? Or for the addendum?

STRAT
05-08-2006, 02:01 PM
Some nice features in there, especially the 3D tag for compositing.

whats that about then?

doesnt sound like there's one feature in there to benefit me :(

ollle
05-08-2006, 02:05 PM
whats that about then?
doesnt sound like there's one feature in there to benefit me :(

There are sure some bugfixes included ;-)

neosushi
05-08-2006, 02:07 PM
whats that about then?

doesnt sound like there's one feature in there to benefit me :(

Well it's a free update if you own 9.5. Read the following Press release for more info:)

MAXON, May 8, 2006 - MAXON proudly announces its second free update for CINEMA 4D this year. Release 9.6 has more than 40 improvements over R9.5. Most of the improvements have been made to OpenGL display speed, compositing functionalities and the Content Browser.

Macintosh users will immediately notice a much faster OpenGL editor preview, with increases in speeds of up to 50% on newer systems. In some instances, an increase of up to 150% can be achieved. Apple users will also benefit from improved OS X font handling with more precise display, a new selection dialog and additional font types.

There's good news for all compositing artists as well: Multipass now supports eyeon Fusion software and a new External Compositing Tag makes it easy to track objects from CINEMA 4D in 3D space within After Effects. Additional Multipass layer and compositing tags, as well as QuickTime support for H.264, MPEG2 and MPEG4 codecs offer ideal workflow improvements when working with animations in CINEMA 4D.

Numerous improvements to the Content Browser and material management system top off the R9.6 update. These include compressed libraries and Windows network support for the Content Browser, and material management with new hue/saturation settings, loopable noise shaders, faster and better texture handling, and much more.

CINEMA 4D R9.6 (http://www.maxon.de/pages/products/c4d/960features_e.html) is free for owners of R9.5 and is immediately available for Windows (32-bit or 64-bit) or Macintosh (also as Universal Binary) systems as download from www.maxon.net (http://www.maxon.net/pages/download/download_e.html).




cheers
::neosushi::

ollle
05-08-2006, 02:07 PM
Is the link to 9.6 not functioning? Or for the addendum?

Maybe to much traffic? The addendum (and the MoGraph-manual) can be downloaded under "Downloads/Documentation".

kromekat
05-08-2006, 02:08 PM
Yup - like the look of the crash recovery and auto bug-reporting as well. For an app as stable as Cinema this is icing on an already tasty cake ;)

Is that mentioned in the addendum? - didn't notice it on the site.

Adam

sketchbook
05-08-2006, 02:29 PM
Is the link to 9.6 not functioning? Or for the addendum?

yeah, the links do nothing on my mac in safari. oh well.

sketchbook
05-08-2006, 02:30 PM
doesn't look like the free update is listed yet.

i hope to god that it solves the black textures bug on the mac.

paulselhi
05-08-2006, 02:34 PM
it is under the 9.5 update link

birdy
05-08-2006, 02:44 PM
Just downloaded it at 50 kb/s with Safari.
And I am playing with it right now.
A Universal and a PPC version is installed. I don't know yet which version to use.

GruvDOne
05-08-2006, 02:52 PM
Currently d/l'ing via Safari at between 75 and 80k. As a Mac user, I am positively giddy about the OGL improvements. Nice little Monday gift :d

ooo
05-08-2006, 02:53 PM
42180 users (the maximum) are logged in

Guess I'll have to wait a little...

odo

flyingP
05-08-2006, 03:04 PM
Currently d/l'ing via Safari at between 75 and 80k.

oh damn that is obscene :(

vid2k2
05-08-2006, 03:07 PM
@100k+ it took just under 10 minutes.
Installing and reading now :)

ChrisCousins
05-08-2006, 03:11 PM
As a Mac user, I am positively giddy about the OGL improvements. Nice little Monday gift :d

Amen to that ;) Loving the realtime updating on movie textures too, this has been a loooong time coming!

In answer to which version should be used, if you rely on older plug-ins like Jenna etc then use the PPC version, otherwise the Intel version seems to be quicker (was on 9.5 anyway).

Cheers - Chris

AkaKico
05-08-2006, 03:13 PM
The new subdivided splines work wonders on clean text meshes!

flyingP
05-08-2006, 03:13 PM
@100k+ it took just under 10 minutes.
Installing and reading now :)

weird I was getting 15k, is finished at least now though thank god

Pig Nick
05-08-2006, 03:15 PM
Installed the update and tested some old scenes...My zBlur seems to be broken now. Can anyone confirm this? :shrug:

Other3DMaster
05-08-2006, 03:24 PM
Read a little fast when I installed... anyway, both UB and PPC versions installed, so if you launch the UB version, your plugs won't be listed... look a little lower in your folder/directory for Cinema 4D PPC.

GruvDOne
05-08-2006, 03:31 PM
It is interesting how this update put both PPC and Universal apps in my CINEMA 4D folder. In 9.5, the UB was in a separate folder CINEMA 4D UB in the Maxon folder.

ooo
05-08-2006, 03:37 PM
It is interesting how this update put both PPC and Universal apps in my CINEMA 4D folder. In 9.5, the UB was in a separate folder CINEMA 4D UB in the Maxon folder.

Yes that was a little confusing. There still is the older UB folder which is not updated. Guess that can be trashed now. The Pluginfolder for both PPC and UB are now the same. UB-version shows only the UB-plugs!
OpenGL-speed is amazing! Thanks Maxon!

odo

sketchbook
05-08-2006, 03:40 PM
42180 users (the maximum) are logged in

Guess I'll have to wait a little...

odo

actually it's more like error 421, 80 users

ooo
05-08-2006, 03:45 PM
actually it's more like error 421, 80 users

What!? Only 80 users? You just shattered my beautifull dream of Maxon world domination :cry:

odo

MankTank
05-08-2006, 04:06 PM
does anyone have a mirror for the 9.6 update / addendum manual? it'll take days to get it w/ the 80 user limit on maxon's site :(

AkaKico
05-08-2006, 04:36 PM
does anyone have a mirror for the 9.6 update / addendum manual? it'll take days to get it w/ the 80 user limit on maxon's site :(

Not a good idea, someone did that last time. They were asked politely to remove it I think, so it's a no-no.

Mograph rocks! *runs to play more*

Tiziano
05-08-2006, 04:37 PM
So, is the Mac version PPC or UB?

Triker
05-08-2006, 04:45 PM
So, is the Mac version PPC or UB?


The installer does both. Also does the addendum.

Triker
05-08-2006, 04:47 PM
OpenGL-speed is amazing! Thanks Maxon!

odo

Absolutely noticeable speed up on my MAC. That's great.

kromekat
05-08-2006, 04:50 PM
Absolutely noticeable speed up on my MAC. That's great.

15k a sec download :/ - Can't wait for those OGL speedups though! :buttrock:

Is the addendum in with the installer as well as separately?

flyingP
05-08-2006, 05:02 PM
Is the addendum in with the installer as well as separately?

yes .

kromekat
05-08-2006, 05:04 PM
yes .

Thanks flyingP :)

soccerrprp
05-08-2006, 05:24 PM
Anyone with 9.6 installed, is there/are there scene files showing how the FFT in the revamped sound node works?

shamhead
05-08-2006, 05:24 PM
Are you guys that are noticing a speed increase on the new Intel Macs?

I've just installed 9.6 on my G5 (Dual 2ghz Radeon 9800 256mb) and noticed absolutely no noticeable speed increase whatsoever.

This was very disappointing as I was looking forward to the almost realtime performance I can get from my 2 year old PC (P 3.2ghz HT + Nvidia 5900 128mb) which I've had to resort to bring into the office for recent projects involving character animation.

ARRGHH!

wbj
05-08-2006, 05:38 PM
Are you guys that are noticing a speed increase on the new Intel Macs?

I've just installed 9.6 on my G5 (Dual 2ghz Radeon 9800 256mb) and noticed absolutely no noticeable speed increase whatsoever.

This was very disappointing as I was looking forward to the almost realtime performance I can get from my 2 year old PC (P 3.2ghz HT + Nvidia 5900 128mb) which I've had to resort to bring into the office for recent projects involving character animation.

ARRGHH!

I think Srek already mentioned, that you get the speed increase on newer hardware. On a Dual G5 (2GHz) with GF 6600 the CB went up from 2000 to 3000 while on a G4 (1 GHz) with ATI 8500 the increase was negligible (6%).

Best regards,

wbj

tcobb
05-08-2006, 05:54 PM
so.. if I am NOT on an intel mac, do I now use C4D PPC? or just plain C4D? or does it matter?

tcobb
05-08-2006, 05:59 PM
answered my own question.. I noticed that the NON ppc app worked fine, but only loaded about 10% of my plug-ins.

spirozero
05-08-2006, 06:06 PM
So when will we be seeing Mograph?

williamsburroughs
05-08-2006, 06:24 PM
So when will we be seeing Mograph?

It's included in the demo of 9.6 if you want to give it a spin. :)

AkaKico
05-08-2006, 06:27 PM
It's included in the demo of 9.6 if you want to give it a spin. :)


Believe me, well worth taking a spin. Gonna order in a bit :)

spirozero
05-08-2006, 06:27 PM
It's included in the demo of 9.6 if you want to give it a spin. :)

If only I could - I'm on the road right now ... far away from my beloved C4D.

I'm wondering when Maxon will ship Mograph to those of us who pre-ordered it?

williamsburroughs
05-08-2006, 06:29 PM
If only I could - I'm on the road right now ... far away from my beloved C4D.

I'm wondering when Maxon will ship Mograph to those of us who pre-ordered it?

Yeah I figured you ordered it, I was just saying that you could play with it in the meantime until the shiny shiny shiny disc arrives and makes your head blow up. :)

kromekat
05-08-2006, 07:19 PM
Are you guys that are noticing a speed increase on the new Intel Macs?

I've just installed 9.6 on my G5 (Dual 2ghz Radeon 9800 256mb) and noticed absolutely no noticeable speed increase whatsoever.

This was very disappointing as I was looking forward to the almost realtime performance I can get from my 2 year old PC (P 3.2ghz HT + Nvidia 5900 128mb) which I've had to resort to bring into the office for recent projects involving character animation.

ARRGHH!

Dual 2.5 G5 9800XT 256Mb here, and I can't say I see any difference personally.

So when does 'newer hardware' begin then? :/

Adam

ooo
05-08-2006, 07:26 PM
Dual 2.5 G5 9800XT 256Mb here, and I can't say I see any difference personally.

So when does 'newer hardware' begin then? :/

Adam
Did you also ran a R9.6 cinebench to check what's changed?
My Dual G5 with Ati X800 is certainly performing a lot better in viewport. Have you turned on OpenGL shading?

odo

AdamT
05-08-2006, 07:28 PM
Just a thought (I'm a PC guy), but if you're not seeing an improvement you might try starting with a fresh layout/prefs. Sometimes using old prefs with new versions can gum up the works.

kromekat
05-08-2006, 07:41 PM
Did you also ran a R9.6 cinebench to check what's changed?
My Dual G5 with Ati X800 is certainly performing a lot better in viewport. Have you turned on OpenGL shading?

odo

Well I ran that the new version of CB when it was released a few weeks back - is there another official 9.6 one since?

OpenGL shading is always on! :)

I just tried it with some slightly intensive animation scenes I have done recently, which chug away, and automatically reduce themselves to box previews during playback in the viewport, and they didn't react any differently or quicker (that I could tell) with the new one.

Just a thought (I'm a PC guy), but if you're not seeing an improvement you might try starting with a fresh layout/prefs. Sometimes using old prefs with new versions can gum up the works.

I'll give that a go!

Maybe I'll see it as I go along to some extent - just figured that with "50% to 150%" speedup, I'd see it easily! :)

I'll try the UB version as well. Maybe I'll have to get one of the Intel Desktops now when they finally arrive to see the real speed gains!

Adam

wbj
05-08-2006, 07:41 PM
Dual 2.5 G5 9800XT 256Mb here, and I can't say I see any difference personally.

So when does 'newer hardware' begin then? :/

Adam

Use Cinebench 9.6 (and the scores on Mash's 9.5 page to compare them) to see if there is a difference and you're not able to "feel it" as this requires usually a speed difference > 30 %.

Based on the speed in the developement of graphic cards your card is old as the hills .-) - ATI presented the 9800 XT in autumn 2003 (the next generations have been th Xyyy and the X1yyy series).

Best regards,

wbj

sketchbook
05-08-2006, 07:58 PM
Just a thought (I'm a PC guy), but if you're not seeing an improvement you might try starting with a fresh layout/prefs. Sometimes using old prefs with new versions can gum up the works.

is this something that helps? hmm. maybe we should do this at every uddate.

i still can't even start the flippin download. :(

sketchbook
05-08-2006, 08:06 PM
someone mirror that bad boy and then private message me! :)

i bought mograph, and no love!

MankTank
05-08-2006, 08:08 PM
No real speed boost w/ OGL here either ( dual 2ghz PPC g5 ) ... some animations are a bit choppy still when they are silky smooth in maya.

I am slightly disappointed w/ the way matte object works. I was hoping I could set an object to be a matte object and have it affect the alpha but not be visible to the camera ( i know I can just give it a transparent texture, but still )...it would have been nice to just check, matte obj & not seen by camera and be done with it.

oh well...

Per-Anders
05-08-2006, 08:11 PM
You wont notice speed differences with playing animations (unless it's purely a camera move) or editing objects. OGL speed only determines how fast you can navigate in viewport, nothing else, all the rest is dependent on your processor speed.

kromekat
05-08-2006, 08:12 PM
Use Cinebench 9.6 (and the scores on Mash's 9.5 page to compare them) to see if there is a difference and you're not able to "feel it" as this requires usually a speed difference > 30 %.

Based on the speed in the developement of graphic cards your card is old as the hills .-) - ATI presented the 9800 XT in autumn 2003 (the next generations have been th Xyyy and the X1yyy series).

Best regards,

wbj

Downloading Cinebench 9.5 again now - I know the OGL scores were definitely higher in that, but I can't rememeber to what percentage.

I just ran the UB version, and that is definitely snappier acrosss the board! - and there is some improvement in OGL display speed on that :) - just need to find out how many of the plugins I use regularly are UB'd, and maybe I'll start using that version.

As for my 'ancient' card!! - how very dare you sir! ;) - it was cutting edge for 5 minutes in 2004 when I got the G5!

Not sure I can get one of the new NVidia cards as a standalone purchase for my G5, so I might have to wait until I get a whole new Intel workstation.

Adam

Adam

ooo
05-08-2006, 08:12 PM
someone mirror that bad boy and then private message me! :)

i bought mograph, and no love!

I just tried a new download and it started without a problem. So maybe quit your browser and try again? :)

odo

AkaKico
05-08-2006, 08:14 PM
OMG tracer!!

*scurries off again*

kromekat
05-08-2006, 08:16 PM
You wont notice speed differences with playing animations (unless it's purely a camera move) or editing objects. OGL speed only determines how fast you can navigate in viewport, nothing else, all the rest is dependent on your processor speed.

? - really!?

I thought your card had everything to do with how a scene previews in the viewport - static or animated! :/

I just find that odd also in that, my dual 2.5 G5 is hardly a slouch in the processor dept.

... Gawd, will I ever have a workstation that does it all fast, as well as being stable and sexy to look at!? ;D

Adam

tcobb
05-08-2006, 08:23 PM
I just opened and played with a complex CDIK rig in C4D PPC and then in the UB version, and the opengl in the UB version was noticeably faster on my non Intel G5.

Per-Anders
05-08-2006, 08:24 PM
Yup, I'm afraid so. The OGL can have an effect on editing when handling heavy polygon counts on multiple objects and using dualplanes (i.e. in that situation it stops the viewport having to redraw the other objects constantly), but that's about it. Everything else is using the processor, animating objects involves the processor calculating the deformations, points movements, expressions, geometry generation etc, modeling involves the processor onces again generating, deleting and moving points, modifying uv's, vertexmaps (and any other data in scene) so nothing that could really be shipped off to the gfx processor while maintaining cross platform compatability. The graphics card is after all only set up to display the content of a scene, it doesn't do any of the scene generation or animation.

Matariki
05-08-2006, 08:27 PM
I just tried a new download and it started without a problem. So maybe quit your browser and try again? :)

odo

Lucky you! You must have found the one and only gap in the queue. I got a "80 user maximum reached" message. I guess I wait till tomorrow.

tcastudios
05-08-2006, 08:30 PM
Unless I have missed an as easy way before, the matte object option used on a Null with the complete scene, certainly makes rendering depthmaps a superfast experience :)

Cheers
Lennart

sketchbook
05-08-2006, 08:35 PM
Lucky you! You must have found the one and only gap in the queue. I got a "80 user maximum reached" message. I guess I wait till tomorrow.

yes, lucky he.

sketchbook
05-08-2006, 08:39 PM
finally! i sat there and clicked on the link about 20 times, one right after the other, and finally it started!

i sqeaked in!

PM me in an hour and i will mirror (unless your name is srek)

ofcourse this is all a joke (unless your name is not srek).

4dthieves
05-08-2006, 08:47 PM
Hmmm, we put in a pre-order for MoGraph two weeks ago and was told we would very likely receive it last week. When I called Maxon today I got a very curt and uninformative explanation from Rafi that it could be shipped anywhere between 1-2 more weeks and then hung up on me.

I always feel that US Maxon sales tells me one thing when I have my credit card out and then another afterwards. I've never been treated so casually by a company that I have invested thousands of dollars in. Whatever, my decision to use Cinema was based on the technology and not the sales department so I suppose I'll just eat it.

:(

-m

sketchbook
05-08-2006, 09:02 PM
i ordered today and rafi said it should ship out this week. who knows.

at least i will have the demo to play with till then.

once it downloads.

bobzilla
05-08-2006, 09:04 PM
finally! i sat there and clicked on the link about 20 times, one right after the other, and finally it started!

i sqeaked in!

PM me in an hour and i will mirror (unless your name is srek)

ofcourse this is all a joke (unless your name is not srek).

Believe ot or not, that really works. I just tried what you did and after 5 or 6 clicks it's downloading.

Who'da thunk it...

AdamT
05-08-2006, 09:05 PM
Strange, I always found Raffi very nice over the phone. Even nicer in person. :)

Not sure what the holdup is with MoGraph. Could be manuals, could be a lot of things. I'm sure it won't be long though.

bobzilla
05-08-2006, 09:09 PM
Yeah, that's gotta be Raffi's evil twin. She's alway been very pleasant and more than helpful.

ooo
05-08-2006, 09:09 PM
Not sure what the holdup is with MoGraph. Could be manuals, could be a lot of things. I'm sure it won't be long though.

Manuals are online, demo is online. So it must be a problem with the CD. So now if Maxon finally decided to make purchases downloadable ... ;)

jsls
05-08-2006, 09:27 PM
Anyone else having problems rendering with FinalRender? 9.6 crashes after the calculations, right before it begins to render...:sad:

AdamT
05-08-2006, 09:29 PM
No problem here. Have you tried a simple scene?

sketchbook
05-08-2006, 09:36 PM
is the "selection object" new to 9.6? i don't think i have ever noticed that before. it
s really cool!

sketchbook
05-08-2006, 09:40 PM
good grief

the biggest bug that bother's me all day long on the mac (bitmap textures all turn black and nasty), a documented bug, confirmed by maxon, and it's still a problem in this new update. that's really annoying.

Lovas
05-08-2006, 09:43 PM
So far I managed to try out for now - there's much more news, according to the manual addendum:

-Animated textures now preview correctly in views (finally!!!) and even seem to set up themselves automatically upon loading. What's more, the behaviour can be turned on/off.
-Motion vectors can be exported as RGB passes (finally!) - can't wait to test it with the RSMB in AFX!
-Sweep Nurbs with both Start and End Growth plus the possibility to define the scale and the r
otation by a curve!
-The Frame Step function in rendering settings - one amongst rare things that I'd been missing since I switched to C4D from Max, ages ago!

Thanx, Maxon, a good job!

Simon Wicker
05-08-2006, 09:46 PM
good grief

the biggest bug that bother's me all day long on the mac (bitmap textures all turn black and nasty), a documented bug, confirmed by maxon, and it's still a problem in this new update. that's really annoying.

hi sketchbook,

i did a search for this problem on the forum and it didn't turn up anything beyond this thread. can you expain what the bug is (beyond textures turn black and nasty) because i have never come across this problem on my mac. i do know of a 'problem' where you have to render materials to update their real time texture representation in the viewport after you save and re-open a file but your problem sounds like something completely different.

you can start a new thread if you don't wish to clutter up this thread.

cheers, simon w.

jsls
05-08-2006, 09:46 PM
Yeah, I just tried a simple scene, and it is working now...that was strange.

rgwarren
05-08-2006, 09:50 PM
I never was able to download the update from the link. It always was full.

However, it's also on the other Maxon ftp server.

Give ftp://ftp2.maxon.net/pub/r95/updaterc4d96win.zip a try if you can't get the download started from the link on the Maxon site.

(That's for the Windows version. Not sure what the mac filename is)

robotbob
05-08-2006, 10:05 PM
no but i am having big problems with FBX and the timeline - will post findings when i am sure its a bug.

boxy
05-08-2006, 11:03 PM
definite speed hike here, dual 2.7 OsX 10.4.6
Why thank you Maxon!
Boxy

GruvDOne
05-08-2006, 11:14 PM
I never was able to download the update from the link. It always was full.

However, it's also on the other Maxon ftp server.

Give ftp://ftp2.maxon.net/pub/r95/updaterc4d96win.zip a try if you can't get the download started from the link on the Maxon site.

(That's for the Windows version. Not sure what the mac filename is)

just replace 'win' with 'mac' ;)

sketchbook
05-08-2006, 11:34 PM
hi sketchbook,

i did a search for this problem on the forum and it didn't turn up anything beyond this thread. can you expain what the bug is (beyond textures turn black and nasty) because i have never come across this problem on my mac. i do know of a 'problem' where you have to render materials to update their real time texture representation in the viewport after you save and re-open a file but your problem sounds like something completely different.

you can start a new thread if you don't wish to clutter up this thread.

cheers, simon w.

i can't seam to find my old posts about this either. on my mac, and every mac i have ever used, textures that i import will over a short period of time become very pixelated in the viewport with terrible artifacts. this gets worse and worse, and soon the textures are just black. you have to manually reload each texture, and then watch them get nasty again over a short period of time.

this is documented.

but i really should hold off in my crits. i have reloaded all my textures on my project and now, while working in 9.6, let us hope they stay "pretty". otherwise the bug is still there.

GruvDOne
05-09-2006, 12:20 AM
i can't seam to find my old posts about this either. on my mac, and every mac i have ever used, textures that i import will over a short period of time become very pixelated in the viewport with terrible artifacts. this gets worse and worse, and soon the textures are just black. you have to manually reload each texture, and then watch them get nasty again over a short period of time.

this is documented.

but i really should hold off in my crits. i have reloaded all my textures on my project and now, while working in 9.6, let us hope they stay "pretty". otherwise the bug is still there.


I have to second Simon on this. I have only ever used Macs, and have not had this particular issue. Once I load a texture, be it a still or a video, the quality does not degrade with time.

Is it isolated to images of a particular format? I pretty much use only psd, tiff, and the occasional jpeg...

How odd...

sketchbook
05-09-2006, 01:09 AM
i mostly use jpg.

i thought it might be a hardwear thing, and sent it to maxon. they opened it up and mentioned other people had been having this problem.

but as you say, some people never have the problem. not sure what causes it.

JoelOtron
05-09-2006, 01:16 AM
i mostly use jpg.

i thought it might be a hardwear thing, and sent it to maxon. they opened it up and mentioned other people had been having this problem.

but as you say, some people never have the problem. not sure what causes it.


I'm a long time mac user too--and never encountered this.

You may want to try not to use jpegs as your bitmapeed textures. C4d actually has to decompress the files before rendering--which can affect render times.

4dthieves
05-09-2006, 01:30 AM
I have to second Simon on this. I have only ever used Macs, and have not had this particular issue. Once I load a texture, be it a still or a video, the quality does not degrade with time.

Is it isolated to images of a particular format? I pretty much use only psd, tiff, and the occasional jpeg...

How odd...
This is my experience too. Mac since c4dv5.x, but I consistently use those filetypes as well.

I've found my first preview discrepancy between 9.5-9.6 MatterWaves previews, but it was a rather complex scene and probably not worth parsing. The 9.6 version preview actually made better sense of what looked like an error in the 9.5 version, but I'm definitely going to check a few more scenes.

-m

sketchbook
05-09-2006, 02:36 AM
I'm a long time mac user too--and never encountered this.

You may want to try not to use jpegs as your bitmapeed textures. C4d actually has to decompress the files before rendering--which can affect render times.

interesting. maybe i'll batch photoshop process them as targa or something and use the same extension. that should save me some time in that i won't have to relink.

rsquires
05-09-2006, 03:23 AM
All is well here. Can't say I notice much of a speed improvement. I know there is because I run cinebench and got way better OGL scores. Also I had some strangeness with OGL in the viewport. I had a 4 way view and was focussed bottom right to move a light. In the camera viewport some of the geometry disappears. Then when I move the light it appears again. I unchecked the Refresh Active view only and this cures it. Bit weird though

The Object tag thingy for After Effects is sweeeeet. Long time coming but absolutely fantastic addition in my opinion.

Text is great now on the mac. Clicking Font now invokes the Mac OSX font selection which is nice. Although it still doesn't see my Univers Extended Oblique text as italic when I select it. Maybe the fonts the wrong type. I don't know. Others seem fine. Also if they want to make this a tool for graphic designers then they need to add individual kerning between letters. I find that side a bit lacking and often have to go back to using imported outlines from Illustrator. Oh and the subdivided splines are great with extruded and distorted text.

More to discover and can't wait for MoGraph

regards

rich

macsupremacist
05-09-2006, 03:38 AM
Wow, I just upgraded from the 9.52 PPC to 9.6 UB and there is a major improvement in the viewport, both moving the camera around and playing back animations. I'm on a dual 1ghz G4 with a 128mb radeon 9800 Pro. Way to go Maxon, this made my day.

bunter
05-09-2006, 09:15 AM
I just logged in as admin on one of our classroom macs and ran the update. when I logged in as a student user all the C4D icons were generic and nothing would launch, although it was fine for the admin user. changing the file permissions as admin did not fix the problem. The only way I have been able to get it to work is to give the student admin rights and install as student. the student user then takes ownership of the files, with no access given to any other user!

anybody else see problems like this?

abstrax
05-09-2006, 09:32 AM
I just logged in as admin on one of our classroom macs and ran the update. when I logged in as a student user all the C4D icons were generic and nothing would launch, although it was fine for the admin user. changing the file permissions as admin did not fix the problem. The only way I have been able to get it to work is to give the student admin rights and install as student. the student user then takes ownership of the files, with no access given to any other user!

anybody else see problems like this?

We (here at MAXON) detected the problem, too, but too late. The file permissions are not set correctly and setting the executable flag isn't very easy on Mac OS, thus we made a new installer and are currently updating the installer files for Mac OS on the FTP server. When they are up and running (I will post when), you should download it again and install it into the already existing R9.6 directory. It should replace all R9.6 specific files and give them the correct file permissions. After that CINEMA 4D should run without admin permissions.


Cheers,
Marcus Spranger

lllab
05-09-2006, 09:53 AM
i miss colormapping on winxp?

cheers
stefan

abstrax
05-09-2006, 09:59 AM
i miss colormapping on winxp?

cheers
stefan

Do you get an error message on the plugin console?

Marcus

bunter
05-09-2006, 10:07 AM
Ah! it good to know its not something stupid I did ;) thanks for letting me know so quickly. I will hold off on updating the lab. You will post in this thread to let us know?

We (here at MAXON) detected the problem, too, but too late. The file permissions are not set correctly and setting the executable flag isn't very easy on Mac OS, thus we made a new installer and are currently updating the installer files for Mac OS on the FTP server. When they are up and running (I will post when), you should download it again and install it into the already existing R9.6 directory. It should replace all R9.6 specific files and give them the correct file permissions. After that CINEMA 4D should run without admin permissions.


Cheers,
Marcus Spranger

Sneaker
05-09-2006, 10:39 AM
Do you get an error message on the plugin console?

Marcus
Seems to be DPIT3 Plugin, at least on my machine.
(winxp)

-Sneaker

abstrax
05-09-2006, 10:47 AM
Seems to be DPIT3 Plugin, at least on my machine.
(winxp)

-Sneaker


Ok, thanks for the info.

Marcus

abstrax
05-09-2006, 10:49 AM
Ah! it good to know its not something stupid I did ;) thanks for letting me know so quickly. I will hold off on updating the lab. You will post in this thread to let us know?


The new update installers for Mac OS are online. They are only important for you, if you would like to use CINEMA 4D without administrator permissions on Mac OS.

Cheers,
Marcus

kidult one
05-09-2006, 10:50 AM
i get a 505 error directory doesn't exist when i try download?
boo!:sad:

abstrax
05-09-2006, 11:01 AM
i get a 505 error directory doesn't exist when i try download?
boo!:sad:

Because you are clicking directly onto the link. As the URL points to a ZIP files in a FTP directory, that isn't possible. Please download the file using the right mouse button or CTRL + click on Mac OS. Then select "Save link as..." / "Download link" (or similar depending on your browser). If that doesn't work, too many users (up to 160 users can download simultaneously) are trying to download currently. If that's the case, please be patient and wait for some time and try again.

Cheers,
Marcus

lllab
05-09-2006, 11:08 AM
no console is empty, also tried with all plugins deactivated...

will test more
cheers
stefan

abstrax
05-09-2006, 11:11 AM
no console is empty, also tried with all plugins deactivated...

will test more
cheers
stefan

Does the problem exist in a new scene? I.e. create a new scene, switch to render settings and try to add post-effect "Colormapping". Does this work?

Marcus

kidult one
05-09-2006, 11:21 AM
nope im on a pc but get a link doesn't exist know - server down? just 80 max for free upgrade like this? trying to cut down on costs? surely they should be prepared for big numbers?

abstrax
05-09-2006, 11:26 AM
nope im on a pc but get a link doesn't exist know - server down? just 80 max for free upgrade like this? trying to cut down on costs? surely they should be prepared for big numbers?

Currently 160 users can download simultaneously with medium bandwith. Please wait and be patient.

Cheers,
Marcus

Lovas
05-09-2006, 11:33 AM
@abstrax:

What about the Motion Vector pass issue (http://forums.cgsociety.org/showthread.php?t=355408)? Is it really a bug - and if it is, can we expect a new, repaired download soon as well?

kidult one
05-09-2006, 11:36 AM
Sorry for being impatient but I....WAIT the dowload just started! must have read my post.
Good of Maxon to check the forums and responsed to their clients needs!:D

lllab
05-09-2006, 11:49 AM
Hi abtrax,
yes it happens with new files as with old ones.

this is what i tried:

i installed about 10x,
i restarted without 3gb switch and updated
i restarted cinema with standard layout and updated
i tired without any plugins and updated
i tried different names for the cinema folder Maxon/Cinema 4d

I tried to install it on my notebook- there it seems to work, and then copied the whole cinema folder back to my main machine (4xopteron), now i have it working.

it seems not to like my opteron PC, strange becuase both have exactly the same cinema folder...

very strange, i hope no other things are missing?

cheers
stefan

abstrax
05-09-2006, 12:00 PM
Hi abtrax,
yes it happens with new files as with old ones.

this is what i tried:

i installed about 10x,
i restarted without 3gb switch and updated
i restarted cinema with standard layout and updated
i tired without any plugins and updated
i tried different names for the cinema folder Maxon/Cinema 4d

I tried to install it on my notebook- there it seems to work, and then copied the whole cinema folder back to my main machine (4xopteron), now i have it working.

it seems not to like my opteron PC, strange becuase both have exactly the same cinema folder...

very strange, i hope no other things are missing?

cheers
stefan

Sorry, we couldn't reproduce it here. Did you reinstall completely and if yes in which order?
Did you remove your old installation and which destination directory did you choose for the update installer?

EDIT: Did you rename the executables?

Cheers,
Marcus Spranger

lllab
05-09-2006, 12:40 PM
no i did not a complete reinstall (thats a lot of cds), but i moved the folder to another winxp pc(dell core duo notbook) did the 9.6 update successfull and then moved it back.

it just did not install on my quad machine. for a millisecond a window appears during install,
could not really read it, but it was something like: "nicht installierbare..."

the directories where the normal path where c4d installs itself, on both machines:

C:\Programme\Maxon\CINEMA 4D R952

i alos tried to rename the folder to:

C:\Programme\Maxon\CINEMA 4D R9
C:\Programme\Maxon\CINEMA 4D 9.5
C:\Programme\Maxon\CINEMA 4D

the executables where not renamed

thanks for help, it works for me now, but hope you can find the reason.

cheers
stefan

Sneaker
05-09-2006, 01:15 PM
Seems to be DPIT3 Plugin, at least on my machine.
(winxp)

-Sneaker

Sorry guys if I made some mess.
I ment DPack 3.
This is an outdated plugin and most of the features are available now with MoGraph
or other Plugins / Scripts.

-Sneaker

abstrax
05-09-2006, 01:28 PM
no i did not a complete reinstall (thats a lot of cds), but i moved the folder to another winxp pc(dell core duo notbook) did the 9.6 update successfull and then moved it back.

it just did not install on my quad machine. for a millisecond a window appears during install,
could not really read it, but it was something like: "nicht installierbare..."

the directories where the normal path where c4d installs itself, on both machines:

C:\Programme\Maxon\CINEMA 4D R952

i alos tried to rename the folder to:

C:\Programme\Maxon\CINEMA 4D R9
C:\Programme\Maxon\CINEMA 4D 9.5
C:\Programme\Maxon\CINEMA 4D

the executables where not renamed

thanks for help, it works for me now, but hope you can find the reason.

cheers
stefan

Sorry, then I have no idea, what's going on except a defect R9.5 installation.

Cheers,
Marcus Spranger

lllab
05-09-2006, 01:28 PM
and i tried without dpack installed....

by the way, the for me most important feature of dpack- render region at full size- is still not available in c4d.

cheers
stefan

lllab
05-09-2006, 02:14 PM
why does the "defect" installation work on one pc and not the other?

i copied the installation to one pc did the update without problem and then copy it back. so the installation seems not to be defect i think...

hhmm
anyway it works now
cheers
stefan

abstrax
05-09-2006, 02:26 PM
why does the "defect" installation work on one pc and not the other?

i copies the installation to one pc did the update without problem and then copy it back. so the installation seems not to be defect i think...

hhmm
anyway it works now
cheers
stefan

It can happen for example if you have two CINEMA 4D installations in one directory (e.g. your CINEMA 4D directory contains another CINEMA 4D / MAXON folder, e.g. a NET-Render installation). That shouldn't happen in the first place, but is possible in some circumstances. The update installer updates the first CINEMA 4D installation it finds and that depends on the file order on your hard drive and can lead to a wrong update. The file order can change during a copy process.

There are also other possibilities, like missing file permissions. Without scrutinizing your system I can't say, what exactly is going on. Sorry.

Cheers,
Marcus Spranger

lllab
05-09-2006, 02:54 PM
i dont have more than one installation ( only one backup as a.zip)
the directory is also read and write permitted with all rights.

i was alos not the only one, some had the problem with missing colormapping.

But anyway, i have it now, and also downloaded the demo with mograph-looks very cool!
will it delivered soon?

cheers
stefan

abstrax
05-09-2006, 03:11 PM
i dont have more than one installation ( only one backup as a.zip)
the directory is also read and write permitted with all rights.

i was alos not the only one, some had the problem with missing colormapping.

But anyway, i have it now, and also downloaded the demo with mograph-looks very cool!
will it delivered soon?

cheers
stefan

Unfortunately we really weren't able to reproduce the problem here and I don't know what might cause it except a not updated Advanced Render (colormapping was introduced with R9.5). A clean reinstall should work anyway, if not, cantact us at the MAXON support.

Regarding MoGraph: Please don't nail us to a specific delivery date. We are delivering as soon as possible :o)

Cheers,
Marcus

lllab
05-09-2006, 03:30 PM
colormapping was there in 9.52. the installation was clean, the system is new and clean installed, i could only imagine that it is something with the 4x opteron?

anyway it seems to works so i dont do a clean install asi have plenty of work to do:-)
i might try a new install later sometime, if it then still occurs on this system i call you:-)

thanks for support.

cheers
stefan

LoopCorp
05-09-2006, 07:27 PM
Just wanted to add to somebody else's tip to scrap your prefs when updating in OSX. I didn't and all my menus were rendering really badly on screen. When I dumped the pref folder everything corrected itself. No probs so far touch wood.

MankTank
05-09-2006, 08:14 PM
I cannot for the life of me get the External Compositor tag to work...plus I'm having a hell of a time importing 9.6's After Effects .aec files w/ weird errors and stuff. But the only thing that comes in is the camera and lights, not a special null where objects w/ external compositing tag should be...am I missing something?!

JoelOtron
05-09-2006, 08:15 PM
I cannot for the life of me get the External Compositor tag to work...plus I'm having a hell of a time importing 9.6's After Effects .aec files w/ weird errors and stuff. But the only thing that comes in is the camera and lights, not a special null where objects w/ external compositing tag should be...am I missing something?!

check this thread

http://forums.cgsociety.org/showthread.php?t=355323

tcastudios
05-09-2006, 08:17 PM
You have to use the newer CINEMA.AE plugin found in Exchange Plugins in your install.

http://forums.cgsociety.org/showthread.php?t=355323

Cheers
Lennart

mustardseed
05-10-2006, 02:07 AM
and i tried without dpack installed....

by the way, the for me most important feature of dpack- render region at full size- is still not available in c4d.

cheers
stefan

Yes I often wish I could do test renders of a region at full resolution. Any workarounds for this?

Thanks!

Per-Anders
05-10-2006, 02:10 AM
make a new camera, use the magnify/zoom tool to marquee select the area you want to render, and render. you could make a script to do this too if you wanted.

mustardseed
05-10-2006, 02:23 AM
Thanks, Per!

Would this introduce a perspective change though? Also, would I then need to calculate the output resolution for this new camera? Since the objective is to render this region at actual output resolution – in relation to the entire compostion – to check the quality of this region at its final pixel dimensions. ie: Render Region in Picture Viewer(using current render settings), instead of in the editor. I remember doing this even with Strata3d.

Is this what you meant when you mention scripting it? I can't code/script to save my life, unfortunately!

Thanks again,
andrew

Per-Anders
05-10-2006, 02:32 AM
ah, i didn't know you wanted to do that, you would have to resize the render. in that case things would be a bit more complex. you could make a script that should do it (taking the cameras settings and owrking out the correct render settings to use), but it would be a bit complex for most people to do. also i noticed that there is no delay system available with coffee using CallCommand. While it could be done no doubt via scripting, it would be a lot faster and easier to do it via C++.

the magnify tool doesn't distort the view though (afaik) so it may be all that you need for most situations.

The only thing is i'm wondering what you'd be using this for (rather than just the render region tool in C4D) if it's just for previews?

mustardseed
05-10-2006, 02:52 AM
Hi Per,

Basically it's useful to check the integrity of textures/geometry/fx at the actual final resolution, without having to render the entire compostion. I do a lot of print work that's in the region of 4k - 8k resolution. Things that look good in the editor at sometimes end up surprisingly different at the final res. As mentioned, zooming in isn't foolproof since it doesn't match the actual output resolution.

Zendorf
05-10-2006, 03:16 AM
I am trying out the demo on my XP system. With any video file I import as a texture (qt,avi or mpeg) I get an instant crash, though an image sequence is fine. I am guessing that this has something to do with the way Cinema automatically figures out the clip length and frame rate.

Has anyone else had these sort of issues, or is there any way of turning off this new auto clip properties detection? I use a lot of video files as textures and this is a show stopper for me!

Cheers....

3DKiwi
05-10-2006, 05:25 AM
No problems for me with crashes with animated textures. avi's and QT work fine and play back in the viewport fine although you can't have high res i.e. anything higher than 256 x 256. Or I can't anyway. I suspect a more powerful sytem could handle higher res display.

3DKiwi

Zendorf
05-10-2006, 09:09 AM
Thanks for the feedback Nigel, it must be some strange hiccup related to my system. The wierd thing is that R9 would import any video file underthe sun for me. Then 9.5 was crashing on DV avis(ie blue screen of death)...now 9.6 won't import any video files :scream:

Ah well, I am due for a new system anyway (even though every other app I have works fine with video files), and image sequences do import fine.
Btw, I am loving the animated textures in the viewport...will make mograph work much more enjoyable. The new sweep nurbs functions are also a pleasure.....

Tiziano
05-10-2006, 02:24 PM
OK Guys, dumb question of the day time I suppose ;)

Where is the MoGraph demo? I installed the Mac 9.6 update and can't find MoGraph in the MAXON folder (did I miss it in a sub folder?). Nor do I see it in the menus like you find HAIR.

Not at the Mac right now and maybe it's really there but it was late last night and, oh well...

soccerrprp
05-10-2006, 02:31 PM
Tiziano,

Its integrated into the new demo of c4d, not the R9.6 upgrade.

Tiziano
05-10-2006, 02:44 PM
Tiziano, Its integrated into the new demo of c4d, not the R9.6 upgrade.Thanks Richard.

unseenthings
05-10-2006, 03:40 PM
Hi Per,

Basically it's useful to check the integrity of textures/geometry/fx at the actual final resolution, without having to render the entire compostion. I do a lot of print work that's in the region of 4k - 8k resolution. Things that look good in the editor at sometimes end up surprisingly different at the final res. As mentioned, zooming in isn't foolproof since it doesn't match the actual output resolution.

So your desired goal would be to take a segment of your image and render it at full resolution, leaving the rest of that 4k-8k empty? I could see the usefulness of that as well. Max used to have a "render region to full" feature that would allow you to select a region and then pick whatever size you wanted it rendered at, which would be sortof like what you're both describing -- it would take that small region and render it at 640x480 or 800x600 or whatever you picked, taking up the whole image. I always missed that feature in c4d. I could see a definite advantage to what you're describing as well, though -- rendering just a part of a full image but creating the whole image and render that part at it's proper size/place in the final image, right? Pretty cool idea.

lllab
05-10-2006, 08:33 PM
yes this is a very usefull feature in max, and i think all other pro and semi pro software has this. dont know why c4d miss this basic thing...

please maxon-v10?

a workaround is to make a poly in front of the camera and cut out the peace youwant to render, but still no good workflow.

cheers
stefan

soccerrprp
05-10-2006, 09:49 PM
Anyone try-out the new sound node features? I'm a little confused with this "band" feature.

vid2k2
05-10-2006, 09:53 PM
I can definately relate for the need. I just finished a 9000 x 4500 render
and at that size, all the little stuff becomes big ... like 1/4" is now 2.0"!
Time: 12 hour render

Some of the textures didn't look right, so I used the plane with holes to render
the 2 areas I needed. The render still calculates the blank field this way.
Time: 4 hours

Had we that feature, I'm sure there'd be a time saving .... even with another revision
possible before deadline :)


yes this is a very usefull feature in max, and i think all other pro and semi pro software has this. dont know why c4d miss this basic thing...

please maxon-v10?

a workaround is to make a poly in front of the camera and cut out the peace youwant to render, but still no good workflow.

cheers
stefan

LoopCorp
05-10-2006, 11:03 PM
So your desired goal would be to take a segment of your image and render it at full resolution, leaving the rest of that 4k-8k empty?

I was struggling with this recently. I had to place 100's of tiny objects over a photo of a surface for a still, it looked fine at screen res but there were misalignments at finished res (almost 10000 px across). In the end I used the 5x5 tiled camera and broke the background shot into 5x5 tiles which I loaded into a background object as an animated sequence. That way, I could step through the timeline and see each section of my comp at almost the
finished res. HTH

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